AI-based services for inclusive language learning in immersive XR environments: Speech translation, and sign language integration.

Open research Europe Pub Date : 2026-06-13 eCollection Date: 2026-01-01 DOI:10.12688/openreseurope.23214.2
Nikolaos D Tantaroudas, Andrew J McCracken, Ilias Karachalios, Evangelos Papatheou
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引用次数: 0

Abstract

Background: Extended Reality (XR) technologies offer transformative potential for language education, yet current platforms largely neglect the accessibility needs of deaf and hard-of-hearing individuals. Existing solutions typically operate in single-language environments and lack integrated support for sign language and multimodal communication. There is a critical need for inclusive platforms that serve both deaf and hearing learners through cross-modal AI services embedded in immersive environments.

Methods: This study presents a modular platform integrating six AI services: speech-to-text transcription (OpenAI Whisper), multilingual translation (Meta NLLB), text-to-speech synthesis (AWS Polly), sentiment analysis (RoBERTa), session summarisation (flan-t5-base-samsum), and International Sign (IS) translation via Google MediaPipe. An IS dataset of 750 gesture videos was processed to extract hand landmark coordinates mapped to 3D avatar animations within a Unity-based VR environment on Meta Quest 3 headsets. The system was validated through technical benchmarking of AI service performance, including comparative evaluation of text-to-speech services and multilingual translation models (NLLB-200 and EuroLLM 1.7B variants), load testing to assess platform. scalability, and end-to-end pipeline latency measurement for both the hearing and the deaf user pathways. The educational scenario was additionally evaluated in a companion pilot study, 50 which shares the same underlying AI services and provides complementary user-perception evidence.

Results: Technical benchmarking confirmed the platform's viability for real-time XR deployment. TTS benchmarking confirmed AWS Polly's lowest latency (50-100 ms first byte) at competitive cost. The EuroLLM 1.7B Instruct model achieved a BLEU score of 84.34, outperforming NLLB's 79.25. Load testing with 1,000 simulated concurrent users demonstrated average response times under 800 milliseconds with no critical failures. Avatar animation latency for IS sign rendering remained consistently under 300 milliseconds. End-to-end pipeline latency averaged 2.05 ± 0.31 s for the hearing pathway and 2.32 ± 0.34 s for the deaf (IS) pathway, both within accepted thresholds for conversational educational use. The companion pilot (N = 10) reported a mean overall experience rating of 4.6/5.0, 92% user satisfaction and unanimous (100%) demand for expanded language and sign-language support. 50.

Conclusions: The results presented in this study focus on the technical feasibility of integrating cross-modal AI services within XR environments for accessible, multilingual language learning. The modular architecture enables independent scaling and adaptation to diverse contexts, laying the groundwork for equitable educational solutions aligned with EU digital accessibility objectives.

沉浸式XR环境中基于人工智能的包容性语言学习服务:语音翻译和手语整合。
背景:扩展现实(XR)技术为语言教育提供了变革性的潜力,但目前的平台在很大程度上忽视了聋人和听障人士的可访问性需求。现有的解决方案通常在单语言环境中运行,缺乏对手语和多模式通信的综合支持。迫切需要一个包容性的平台,通过嵌入在沉浸式环境中的跨模式人工智能服务为聋人和听力学习者提供服务。方法:本研究提出了一个集成六种人工智能服务的模块化平台:语音到文本转录(OpenAI Whisper)、多语言翻译(Meta NLLB)、文本到语音合成(AWS Polly)、情感分析(RoBERTa)、会话摘要(flan-t5-base samsum)以及通过谷歌MediaPipe进行的国际标志(IS)翻译。我们对750个手势视频的IS数据集进行了处理,以提取映射到Meta Quest 3头显上基于unity的VR环境中的3D角色动画的手部地标坐标。该系统通过人工智能服务性能的技术基准测试进行验证,包括文本到语音服务和多语言翻译模型(NLLB-200和EuroLLM 1.7B变体)的比较评估,负载测试以评估平台。可扩展性和端到端管道延迟测量,用于听力和耳聋用户路径。另外,在一项配套的试点研究中对教育场景进行了评估,50该研究共享相同的底层人工智能服务,并提供互补的用户感知证据。结果:技术基准测试证实了该平台用于实时XR部署的可行性。TTS基准测试证实了AWS Polly在竞争性成本下的最低延迟(第一个字节50-100毫秒)。EuroLLM 1.7B指令模型获得了84.34分的BLEU分数,优于NLLB的79.25分。1,000个模拟并发用户的负载测试显示,平均响应时间低于800毫秒,没有出现严重故障。IS标志渲染的化身动画延迟始终保持在300毫秒以下。端到端管道延迟在听力通路平均为2.05±0.31 s,聋人通路平均为2.32±0.34 s,均在会话教育使用的可接受阈值范围内。同伴飞行员(N = 10)报告的平均总体体验评分为4.6/5.0,用户满意度为92%,对扩展语言和手语支持的一致需求(100%)。50.结论:本研究的结果侧重于在XR环境中集成跨模式人工智能服务的技术可行性,以实现可访问的多语言学习。模块化架构能够独立扩展和适应不同的环境,为符合欧盟数字无障碍目标的公平教育解决方案奠定基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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