Evaluating the Viability of Virtual Reality for Children's Food Choice Research: Comparative Mixed Methods Study.

IF 3.9 Q2 HEALTH CARE SCIENCES & SERVICES
JMIR Human Factors Pub Date : 2026-07-02 DOI:10.2196/88476
Deepti Aggarwal, Thuong Hoang, Sze-Yen Tan, Mohammadreza Mohebbi, Catherine G Russell
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引用次数: 0

Abstract

Background: Virtual reality (VR) systems offer promising potential as a controlled platform to investigate human behaviors specifically related to food choices. Yet, little is known about its viability for conducting food choice studies with children, thus limiting the development of public health research.

Objective: This study aimed to investigate the viability of VR technology for understanding children's food choices, focusing specifically on perceptual differences between VR and real-life (RL) settings. We examined how children perceive and interact with food portion sizes and container sizes in VR as compared with an equivalent RL scenario.

Methods: A within-subject, mixed methods study was conducted with 437 children aged 5-12 years at a science museum. Participants engaged in a standardized food selection task for a simulated breakfast scenario, choosing portions of cereal and milk in 2 conditions: a head-mounted VR environment and a corresponding RL physical setup. Children's food selection behaviors were quantitatively compared across 3 independent variables: condition (VR vs RL), food healthiness (healthy vs unhealthy options), and container size (small, medium, and large). Qualitative and quantitative data were collected via postsession questionnaires assessing presence, embodiment, and simulator sickness, alongside detailed interaction logs from the VR environment. Data analysis used statistical comparisons and thematic analysis.

Results: The findings revealed both behavioral consistency and significant perceptual differences between the VR and RL conditions. A behavioral similarity was identified, as children served significantly larger portions of unhealthy food compared with healthy food in both conditions. Crucially, a difference was observed in size perception: children struggled to accurately match the size of bowls and glasses between the VR and RL conditions. Furthermore, while children reported low feelings of presence and embodiment within the VR scenario, they demonstrated a high degree of control and engagement in the virtual task.

Conclusions: Our findings suggest that current state-of-the-art VR technology presents limitations in its viability for conducting food choice studies with children, particularly concerning accurate size and volume perception. Based on the findings, we provide 4 practical recommendations to guide the future development of immersive food environments, thereby supporting more reliable and ecologically valid food choice research with young populations.

评估虚拟现实在儿童食物选择研究中的可行性:比较混合方法研究。
背景:虚拟现实(VR)系统作为一个可控的平台,为研究与食物选择有关的人类行为提供了巨大的潜力。然而,人们对儿童食物选择研究的可行性知之甚少,从而限制了公共卫生研究的发展。目的:本研究旨在探讨虚拟现实技术在理解儿童食物选择方面的可行性,特别关注虚拟现实与现实环境(RL)之间的感知差异。我们研究了儿童在虚拟现实中如何感知食物份量和容器大小并与之互动,并与等效的RL场景进行了比较。方法:在某科学博物馆对437名5-12岁儿童进行了主题内、混合方法研究。参与者在模拟早餐场景中进行标准化的食物选择任务,在头戴式VR环境和相应的RL物理设置两种条件下选择谷物和牛奶的部分。儿童的食物选择行为通过3个自变量进行定量比较:条件(VR vs RL)、食物健康(健康vs不健康选项)和容器大小(小、中、大)。定性和定量数据通过会后问卷调查收集,评估存在、体现和模拟器疾病,以及来自VR环境的详细交互日志。数据分析采用统计比较和专题分析。结果:研究结果显示虚拟现实和强化学习条件下的行为一致性和显著的知觉差异。在两种情况下,儿童食用不健康食品的比例明显高于食用健康食品的比例,从而发现了行为上的相似性。至关重要的是,在大小感知上观察到了差异:在虚拟现实和现实对照条件下,孩子们很难准确地匹配碗和玻璃杯的大小。此外,虽然儿童在虚拟现实场景中表现出较低的存在感和化身感,但他们在虚拟任务中表现出高度的控制力和参与度。结论:我们的研究结果表明,目前最先进的VR技术在进行儿童食物选择研究方面存在局限性,特别是在准确的大小和体积感知方面。基于研究结果,我们提供了4条实用建议,以指导沉浸式食物环境的未来发展,从而支持更可靠和生态有效的年轻人食物选择研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Human Factors
JMIR Human Factors Medicine-Health Informatics
CiteScore
3.40
自引率
3.70%
发文量
123
审稿时长
12 weeks
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