{"title":"Reconnecting in immersive media environments: How 360° virtual reality helps to overcome episodes of social exclusion","authors":"Sarah Lutz, Daniel Pietschmann, Jan-Philipp Stein","doi":"10.1177/14614448261457439","DOIUrl":null,"url":null,"abstract":"Social exclusion threatens fundamental needs (i.e. belonging, self-esteem, meaningful existence, and control) and impairs emotional well-being. Previous research on media as a tool to mitigate these detrimental effects has predominantly focused on traditional devices, leaving the role of immersive technologies, such as virtual reality (VR), underexplored. Our preregistered laboratory experiment ( <jats:italic toggle=\"yes\">N</jats:italic> = 114) investigates whether VR-based coping facilitates need restoration and emotion regulation compared to conventional 2D media. After inducing ostracism via Cyberball, participants watched a short video of a social interaction on either a VR headset or a 2D screen. Whereas both coping conditions yielded comparable increases in emotional well-being, VR exposure led to significantly higher need restoration than the same video presented in 2D. Mediation analyses indicated indirect effects of VR exposure on both need restoration and emotion regulation via spatial presence, but not via social presence or self-presence. These findings underscore VR’s potential as an effective coping tool following social exclusion.","PeriodicalId":19149,"journal":{"name":"New Media & Society","volume":"36 1","pages":""},"PeriodicalIF":4.6000,"publicationDate":"2026-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Media & Society","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/14614448261457439","RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
Social exclusion threatens fundamental needs (i.e. belonging, self-esteem, meaningful existence, and control) and impairs emotional well-being. Previous research on media as a tool to mitigate these detrimental effects has predominantly focused on traditional devices, leaving the role of immersive technologies, such as virtual reality (VR), underexplored. Our preregistered laboratory experiment ( N = 114) investigates whether VR-based coping facilitates need restoration and emotion regulation compared to conventional 2D media. After inducing ostracism via Cyberball, participants watched a short video of a social interaction on either a VR headset or a 2D screen. Whereas both coping conditions yielded comparable increases in emotional well-being, VR exposure led to significantly higher need restoration than the same video presented in 2D. Mediation analyses indicated indirect effects of VR exposure on both need restoration and emotion regulation via spatial presence, but not via social presence or self-presence. These findings underscore VR’s potential as an effective coping tool following social exclusion.
期刊介绍:
New Media & Society engages in critical discussions of the key issues arising from the scale and speed of new media development, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research. The journal includes contributions on: -the individual and the social, the cultural and the political dimensions of new media -the global and local dimensions of the relationship between media and social change -contemporary as well as historical developments -the implications and impacts of, as well as the determinants and obstacles to, media change the relationship between theory, policy and practice.