Improving Social Functioning in Youth at Clinical High Risk for Psychotic Disorders With a Virtual Reality Based Cognitive Behavioural Therapy: The Feasibility and Acceptability of REVIVE

IF 2.3 4区 医学 Q3 PSYCHIATRY
R. Pot-Kolder, M. Reinoso, Y. Liu, C. Ellinghaus, J. Spark, I. Macmillan, L. Hopkins, D. Kolovos, C. Li, L. Valmaggia, A. Thompson
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Abstract

Introduction

Adolescence is when mental disorders such as psychosis frequently emerge, with long-term impacts on social functioning if left untreated. Early intervention, including cognitive behavioural therapy (CBT) and innovative approaches like virtual reality (VR)-assisted therapy, can help young people in their social recovery.

Method

During the development phase of REVIVE therapy, input was gathered through group consultations with 10 youth advisors aged 16–25 who had lived experience. Their insights informed the design of the virtual social environments. A feasibility and acceptability study was conducted with eight participants at clinical high risk (CHR) for psychosis. Participants received up to 10 VR-assisted CBT sessions focused on enhancing social recovery. Feasibility and acceptability were assessed through structured evaluations.

Results

Out of the 13 eligible service users with clinical high risk for psychosis (CHR) status, 10 expressed interest in enrolling in the REVIVE study, leading to eight participants being included. The recruitment conversion rate was 77%, while retention rates showed 38% for therapy and 63% for the study. Therapy completers achieved an average of 74% toward their personal social goal by the end of treatment. Participants reported overall positive experiences with the VR therapy and suggested improvements for program flexibility, personalisation, and content variety.

Discussion

While the REVIVE VR-CBT therapy is deemed moderately feasible and acceptable for young people with clinical high risk (CHR) status, significant barriers underscore existing challenges and the necessity for a personalised and supportive approach. The small sample size restricts the ability to generalise findings and precludes robust statistical analyses.

以虚拟现实为基础的认知行为疗法改善精神障碍临床高危青年的社会功能:REVIVE的可行性和可接受性
青春期是精神病等精神障碍经常出现的时期,如果不及时治疗,会对社会功能产生长期影响。早期干预,包括认知行为疗法(CBT)和虚拟现实(VR)辅助疗法等创新方法,可以帮助年轻人恢复社会生活。方法在REVIVE疗法的开发阶段,通过小组咨询收集10名年龄在16-25岁之间有生活经验的青年顾问的意见。他们的见解为虚拟社会环境的设计提供了依据。对8名临床精神病高危患者进行了可行性和可接受性研究。参与者接受了多达10次vr辅助CBT课程,重点是加强社会恢复。通过结构化的评估来评估可行性和可接受性。结果在13名符合条件的具有临床精神病高风险(CHR)状态的服务使用者中,有10人表示有兴趣参加REVIVE研究,导致8名参与者被纳入研究。招募转化率为77%,而保留率为38%的治疗和63%的研究。治疗结束时,治疗完成者平均实现了74%的个人社会目标。参与者报告了VR治疗的总体积极体验,并建议在方案灵活性、个性化和内容多样性方面进行改进。尽管对于具有临床高风险(CHR)状态的年轻人来说,REVIVE VR-CBT治疗被认为是适度可行和可接受的,但重大障碍强调了现有的挑战和个性化和支持性方法的必要性。小样本量限制了概括发现的能力,并妨碍了可靠的统计分析。
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来源期刊
Early Intervention in Psychiatry
Early Intervention in Psychiatry 医学-精神病学
CiteScore
4.80
自引率
5.00%
发文量
112
审稿时长
6-12 weeks
期刊介绍: Early Intervention in Psychiatry publishes original research articles and reviews dealing with the early recognition, diagnosis and treatment across the full range of mental and substance use disorders, as well as the underlying epidemiological, biological, psychological and social mechanisms that influence the onset and early course of these disorders. The journal provides comprehensive coverage of early intervention for the full range of psychiatric disorders and mental health problems, including schizophrenia and other psychoses, mood and anxiety disorders, substance use disorders, eating disorders and personality disorders. Papers in any of the following fields are considered: diagnostic issues, psychopathology, clinical epidemiology, biological mechanisms, treatments and other forms of intervention, clinical trials, health services and economic research and mental health policy. Special features are also published, including hypotheses, controversies and snapshots of innovative service models.
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