Children's Ambivalent Experiences of Leisure Screen Use: Acceleration, Alienation and Resonance in the Digital Age

IF 1.7 3区 社会学 Q2 SOCIAL WORK
Children & Society Pub Date : 2026-06-22 Epub Date: 2025-12-12 DOI:10.1111/chso.70012
T. V. Høy, M. Toftager, C. S. Pawlowski, S. O. Slater, D. Grabowski, S. K. Wehner, A. K. Gejl, D. Danielsen
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Abstract

Children today spend a significant part of their leisure time on digital activities. Research highlights the risks and benefits of screen use in relation to children's health and well-being. In recent years, the topic has gained increasing attention in both research and public debate, with opinions divided between advocating for restrictions or bans on screen use and cautioning that overly restrictive approaches may do more harm than good. To nuance and expand existing knowledge, it is important to include children's own perspectives and experiences of digital activities in their everyday lives. This study has a twofold aim. First, to explore how 9–11-year-old children experience their screen use during leisure time and second, to interpret these experiences through Hartmut Rosa's theoretical concepts of resonance, alienation and social acceleration, thereby situating children's screen use within a broader societal context. This qualitative study was conducted in Denmark and involved 15 days of participant observation and group interviews with 27 children in total. The children expressed ambivalence in relation to their digital activities during leisure time in two ways: (1) digital activities offer unlimited entertainment but also lead to boredom; (2) digital activities provide freedom and autonomy but also evoke a sense of dependence. Drawing on Rosa's theoretical concepts, digital activities, particularly those involving social interaction or those connected to other aspects of children's lives, can foster moments similar to experiences of resonance, while at other times they can contribute to alienation through experiences of boredom and addiction. Children's screen use during leisure time is a complex practice encompassing experiences of both resonance and alienation. To support children's health and well-being, it is essential to critically examine and contextualise their digital engagement. These insights can inform research and practice aimed at fostering meaningful and resonant digital environments.

儿童休闲屏幕使用的矛盾体验:数字时代的加速、异化与共鸣
如今的孩子们把相当一部分闲暇时间花在了数字活动上。研究强调了使用屏幕对儿童健康和福祉的风险和益处。近年来,这个话题在研究和公众辩论中都得到了越来越多的关注,有人主张限制或禁止使用屏幕,有人警告说,过度限制的方法可能弊大于利。为了对现有知识进行细微差别和扩展,在日常生活中纳入儿童自己对数字活动的看法和经验是很重要的。这项研究有双重目的。首先,探讨9 - 11岁儿童在闲暇时间的屏幕使用体验,其次,通过Hartmut Rosa的共振、异化和社会加速理论概念来解释这些体验,从而将儿童的屏幕使用置于更广阔的社会背景中。本定性研究在丹麦进行,共对27名儿童进行了15天的参与观察和小组访谈。儿童在休闲时间对数字活动的矛盾心理表现在两个方面:(1)数字活动提供了无限的娱乐,但也导致无聊;(2)数字活动提供了自由和自主,但也唤起了一种依赖感。根据罗莎的理论概念,数字活动,特别是那些涉及社会互动或与儿童生活的其他方面有关的活动,可以培养类似于共鸣体验的时刻,而在其他时候,它们可以通过无聊和成瘾的体验来促成异化。儿童在闲暇时间的屏幕使用是一种复杂的实践,包含了共鸣和异化的体验。为了支持儿童的健康和福祉,至关重要的是对他们的数字参与进行批判性审查和背景分析。这些见解可以为旨在培养有意义和共鸣的数字环境的研究和实践提供信息。
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来源期刊
Children & Society
Children & Society SOCIAL WORK-
CiteScore
2.60
自引率
17.60%
发文量
125
期刊介绍: Children & Society is an interdisciplinary journal publishing high quality research and debate on all aspects of childhood and policies and services for children and young people. The journal is based in the United Kingdom, with an international range and scope. The journal informs all those who work with and for children, young people and their families by publishing innovative papers on research and practice across a broad spectrum of topics, including: theories of childhood; children"s everyday lives at home, school and in the community; children"s culture, rights and participation; children"s health and well-being; child protection, early prevention and intervention.
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