Immersive Technologies of Virtual and Augmented Reality (VR/AR) in Patient-Centered Neurorehabilitation.

IF 9.6 2区 医学 Q1 GERIATRICS & GERONTOLOGY
Fahad Somaa, Azka Khan, Mubin Mustafa Kiyani
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Abstract

Neurological disorders affect more than three billion individuals worldwide. Conventional neurorehabilitation is constrained by therapist dependency, limited treatment intensity, poor patient adherence, and restricted accessibility. VR/AR technologies offer immersive, high-dose, and remotely-deliverable alternatives to address these challenges. To synthesize current evidence on VR/AR applications in major neurological disorders; to evaluate alignment with patient-centered care principals, to assess relevant technological aspects and clinical outcomes, and to identify economic considerations, research gaps, and future directions. A narrative review was conducted using searches from large databanks, encompassing clinical trials, systematic reviews, and meta-analyses of VR/AR interventions in stroke, traumatic brain injury (TBI), spinal cord injury (SCI), Parkinson's diseases (PD), and multiple sclerosis (MS). Evidence was synthesized against a neurobiological and patient-centered care framework. VR and AR demonstrated clinically relevant potential across the neurological conditions examined. In stroke, VR added to conventional therapy produced moderate-certainty improvements in upper-limb motor recovery and balance. AR cueing significantly reduced freezing-of-gait duration and incidence in PD. VR interventions improved balance results in MS beyond those achieved with conventional therapy. In incomplete SCI, a large effect size on balance was reported, although with high heterogeneity. Some evidences support VR-based cognitive rehabilitation in TBI. Economic analysis indicated acceptable incremental cost-effectiveness and reimbursement pathways are emerging in several healthcare systems. VR/AR technologies are promising patient-centered tools in neurorehabilitation. Key gaps including absence of standardized reporting protocols, insufficient large multicentre trials, long-term data lacking from low-resource-settings. Addressing these gaps is essential for equitable, evidence-based global implementation.

以患者为中心的神经康复中的虚拟和增强现实(VR/AR)沉浸式技术。
全世界有超过30亿人受到神经系统疾病的影响。传统的神经康复受到治疗师依赖性、治疗强度有限、患者依从性差和可及性受限的限制。VR/AR技术提供了沉浸式、高剂量和远程交付的替代方案来应对这些挑战。综合当前VR/AR在重大神经系统疾病中的应用证据;评估与以患者为中心的护理原则的一致性,评估相关的技术方面和临床结果,并确定经济考虑因素、研究差距和未来方向。通过检索大型数据库进行叙述性回顾,包括VR/AR干预中风、创伤性脑损伤(TBI)、脊髓损伤(SCI)、帕金森病(PD)和多发性硬化症(MS)的临床试验、系统回顾和荟萃分析。证据是针对神经生物学和病人为中心的护理框架合成的。VR和AR在所检查的神经系统疾病中显示出临床相关的潜力。在中风中,在常规治疗的基础上增加VR,上肢运动恢复和平衡有中等程度的改善。AR提示可显著减少PD患者的步态冻结持续时间和发病率。VR干预改善了MS患者的平衡结果,优于传统治疗。在不完全性脊髓损伤中,尽管存在高度异质性,但平衡性的效应量很大。一些证据支持基于vr的脑外伤认知康复。经济分析表明,可接受的增量成本效益和报销途径正在出现在几个医疗保健系统。VR/AR技术是神经康复中有前途的以患者为中心的工具。主要差距包括缺乏标准化报告协议、大型多中心试验不足、缺乏来自低资源环境的长期数据。解决这些差距对于公平、以证据为基础的全球实施至关重要。
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来源期刊
Aging and Disease
Aging and Disease GERIATRICS & GERONTOLOGY-
CiteScore
14.60
自引率
2.70%
发文量
138
审稿时长
10 weeks
期刊介绍: Aging & Disease (A&D) is an open-access online journal dedicated to publishing groundbreaking research on the biology of aging, the pathophysiology of age-related diseases, and innovative therapies for conditions affecting the elderly. The scope encompasses various diseases such as Stroke, Alzheimer's disease, Parkinson’s disease, Epilepsy, Dementia, Depression, Cardiovascular Disease, Cancer, Arthritis, Cataract, Osteoporosis, Diabetes, and Hypertension. The journal welcomes studies involving animal models as well as human tissues or cells.
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