He Feng , Yongjia Ma , Lei Fan , Donglin Di , Tonghua Su
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引用次数: 0
Abstract
Portrait animation aims to synthesize talking videos from a static reference face, conditioned on audio and style frames, while ensuring precise lip synchronization and faithful reproduction of speaking styles. Existing diffusion-based portrait animation methods primarily focus on lip synchronization or static emotion transformation, often overlooking dynamic styles such as head movements. Moreover, most of these methods rely on a dual U-Net architecture, which preserves identity consistency but incurs additional architectural complexity. To this end, we propose DiTalker, a unified DiT-based framework for style-controllable portrait animation. We design a Style-Expression Encoding Module that employs two separate branches: a style branch extracting identity-specific facial dynamics, and an expression branch extracting global expression semantics. We further introduce an Audio-Style Fusion Module that processes audio and style features in parallel via two cross-attention layers, whose outputs are scaled and fused through element-wise addition to guide the animation process. To ensure the quality of animation results, we adopt and modify two optimization constraints: one to improve lip synchronization and the other to preserve fine-grained identity and background details. Extensive experiments demonstrate the superiority of DiTalker in terms of lip synchronization and speaking style controllability. Code is available at https://github.com/fenghe12/DiTalker-CVIU/.
期刊介绍:
The central focus of this journal is the computer analysis of pictorial information. Computer Vision and Image Understanding publishes papers covering all aspects of image analysis from the low-level, iconic processes of early vision to the high-level, symbolic processes of recognition and interpretation. A wide range of topics in the image understanding area is covered, including papers offering insights that differ from predominant views.
Research Areas Include:
• Theory
• Early vision
• Data structures and representations
• Shape
• Range
• Motion
• Matching and recognition
• Architecture and languages
• Vision systems