Biomechanical Effects of 3D-Printed and Spring-Based Virtual Reality Headset Support and Task Demands on the Neck.

IF 1.8
Felipe Z Santos, Changwon Son, Hanjun Park, Changxue Xu, James Yang, Nade Liang
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Abstract

Occupational ApplicationsThis study demonstrates that office task demands and virtual reality (VR) headset support devices substantially influence neck and upper body responses during VR-based office work. Tasks requiring frequent head and eye movement caused higher neck muscle activity and greater cervical range of motion, whereas more visually focused tasks led to more static postures. Two VR headset support prototypes-a spring-based counterbalance, and a 3D-printed shoulder-mounted brace-reduced neck muscle effort relative to the standard head strap, showing potential to mitigate physical strain during prolonged use of a VR headsets. However, the shoulder-mounted brace restricted head movement and increased trunk motion and neck discomfort. For ergonomics practitioners, these findings highlight the importance of balancing load reduction with natural movement of the neck. Lightweight and adjustable headset support designs that preserve a wide range of head and trunk motion can help reduce musculoskeletal risk as VR becomes more common in occupational settings such as office, remote work, and training.

3d打印和基于弹簧的虚拟现实耳机支持和颈部任务需求的生物力学效应。
本研究表明,在基于虚拟现实的办公室工作中,办公室任务需求和虚拟现实(VR)耳机支持设备对颈部和上身反应有实质性影响。需要频繁的头部和眼球运动的任务会导致更高的颈部肌肉活动和更大的颈部活动范围,而更多的视觉集中的任务会导致更多的静态姿势。两个VR头显支撑原型——一个基于弹簧的平衡器和一个3d打印的肩扛支架——相对于标准头带减少了颈部肌肉的消耗,显示出在长时间使用VR头显时减轻身体疲劳的潜力。然而,肩部支架限制了头部运动,增加了躯干运动和颈部不适。对于人体工程学从业者来说,这些发现强调了平衡负荷减少与颈部自然运动的重要性。随着VR在办公室、远程工作和培训等职业环境中变得越来越普遍,轻巧可调的耳机支撑设计可以保持广泛的头部和躯干运动,有助于降低肌肉骨骼风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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