Context-dependent roles of familiarity, discipline, and personality in shaping social engagement in cooperative immersive learning

IF 5.5 Q1 PSYCHOLOGY, EXPERIMENTAL
Computers in human behavior reports Pub Date : 2026-05-01 Epub Date: 2026-05-16 DOI:10.1016/j.chbr.2026.101089
Lijie Zheng , Shaoteng Ke , Yuxin Zang , Linjing Sun , Matthew Pike , Boon Giin Lee
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Abstract

Collaborative learning represents a fundamental component of higher education, yet disparities in disciplinary perspectives, communication styles, and pre-existing social ties can lead to divergent interpretations of tasks and unbalanced contribution dynamics. Immersive virtual reality (IVR) offers innovative opportunities to mitigate these challenges. This study examines the combined influence of interpersonal familiarity, academic discipline, and personality trait composition on social interaction within a cooperative two-player IVR escape room game. A mixed methods approach, which combined quantitative questionnaires with qualitative observations and interviews, involved 108 students who formed 54 pairs. The analysis reveals a complex, context-dependent relationship between familiarity and participation. The study shows that although familiarity is generally associated with greater confidence and social interdependence, unfamiliar interdisciplinary pairs demonstrate significantly greater behavioral involvement, suggesting that unfamiliarity and cognitive divergence may be linked to more active communication and exploration. Furthermore, personality similarity was significantly associated with the satisfaction of unfamiliar pairs, and unfamiliar extrovert–extrovert pairs reported the highest motivational satisfaction. These findings challenge the assumption that familiarity is universally beneficial and offer actionable strategies for composing student groups to align with specific pedagogical objectives, such as pairing unfamiliar interdisciplinary students to promote exploration or familiar homogeneous groups to maximize efficiency. These findings provide an improved framework for collaboration, highlighting the need to align team composition with task structure in the design of cooperative IVR learning environments.
熟悉度、纪律和个性在塑造合作沉浸式学习中的社会参与中的情境依赖作用
协作学习是高等教育的一个基本组成部分,然而学科观点、沟通方式和预先存在的社会关系的差异可能导致对任务的不同解释和贡献动态的不平衡。沉浸式虚拟现实(IVR)为缓解这些挑战提供了创新机会。本研究考察了人际熟悉度、学术纪律和人格特质构成对合作双人IVR密室逃生游戏中社会互动的综合影响。一种混合方法,将定量问卷与定性观察和访谈相结合,涉及108名学生,他们组成54对。分析揭示了熟悉和参与之间复杂的、依赖于情境的关系。研究表明,虽然熟悉程度通常与更大的自信和社会相互依赖有关,但不熟悉的跨学科组合表现出更大的行为参与,这表明不熟悉程度和认知差异可能与更积极的沟通和探索有关。此外,性格相似度与不熟悉配对的满意度显著相关,不熟悉的外向-外向配对的动机满意度最高。这些发现挑战了熟悉是普遍有益的假设,并为组成学生群体提供了可操作的策略,以配合特定的教学目标,例如将不熟悉的跨学科学生配对以促进探索,或将熟悉的同质群体配对以最大化效率。这些发现为协作提供了一个改进的框架,突出了在协作式IVR学习环境设计中使团队组成与任务结构保持一致的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
7.80
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