Spatial encoding of a traumatic virtual reality scene reduces intrusive memories.

IF 3.1
Thomas Meyer, John King, Pauline Dibbets, Melanie Dari, Neil Burgess, Richard Benning, Jacco Ronner, Nexhmedin Morina, Chris R Brewin
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引用次数: 0

Abstract

We tested whether enhanced allocentric spatial memory of a distressing scene can attenuate intrusive memories. Using virtual reality (VR), we developed an immersive trauma analog to measure and manipulate spatial memory. Study 1 (N = 92) established the paradigm's validity in eliciting intrusions and assessing spatial memory for scene-embedded objects. Results showed that spatial memory was better for more distressing objects and when participants were probed from the original encoding viewpoint, but memory performance did not differentiate egocentric from allocentric strategies or relate to intrusions during a 15-minute interval. Critically, Study 2 (N = 120) showed that targeted spatial memory training on scene contents, administered after viewing the traumatic scene, significantly reduced intrusions, as assessed by a 3-day intrusion diary and a retrospective self-report assessment, compared to a perceptual control. These findings support our main hypothesis, suggesting that therapeutic approaches targeting intrusions may benefit from enhancing memory for the spatial layout of traumatic events. Further investigation is needed to determine the specific role of allocentric memory, as opposed to general spatial memory, in this process.

创伤性虚拟现实场景的空间编码减少了侵入性记忆。
我们测试了对痛苦场景的非中心空间记忆的增强是否可以减弱侵入性记忆。利用虚拟现实(VR),我们开发了一种沉浸式创伤模拟来测量和操纵空间记忆。研究1 (N = 92)证实了范式在引发入侵和评估场景嵌入对象空间记忆方面的有效性。结果表明,当被试从原始编码角度进行探查时,空间记忆表现较好,但在15分钟间隔内,记忆表现与自我中心策略和非中心策略并无显著差异。重要的是,研究2 (N = 120)表明,与知觉控制相比,在观看创伤场景后对场景内容进行有针对性的空间记忆训练,通过3天的入侵日记和回顾性自我报告评估,显著减少了入侵。这些发现支持了我们的主要假设,表明针对入侵的治疗方法可能受益于增强对创伤事件空间布局的记忆。在这个过程中,需要进一步的研究来确定异心记忆的具体作用,而不是一般的空间记忆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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