{"title":"Shifting Fall Perception: How Virtual Reality Alters the Precision of Estimating Postural Instability Onset.","authors":"Robert E McIlroy, Michael Barnett-Cowan","doi":"10.1163/22134808-bja10195","DOIUrl":null,"url":null,"abstract":"<p><p>Perceiving postural instability accurately is crucial for fall prevention. While sensory integration of visual, vestibular, and somatosensory inputs is known to influence balance, the specific impact of high-consequence visual contexts, such as exposure to height, remains under-investigated due to safety constraints in physical environments. This study serves as a proof-of-concept investigation into the use of virtual reality (VR) for manipulating visual context during a postural temporal-order judgement task. In Experiment 1, participants performed the task in real-world conditions (eyes closed and eyes open). Perceived onset of instability was delayed in both conditions (eyes closed: 25.78 ms; eyes open: 12.33 ms), but these did not differ significantly from true simultaneity. Experiment 2 used VR to safely place participants at the edge of a virtual skyscraper. While perceptual delays remained nonsignificant, precision increased significantly in VR (26.89% increase) compared to the real-world eyes-open condition. These results suggest that while the perceived timing of instability is robust, the presence of a high-arousal visual context in VR enhances the precision of multisensory decision-making. As a foundational step in validating VR-based psychophysical balance assessments, these findings demonstrate the feasibility of using virtual environments to study complex sensory motor integration that is difficult to replicate in naturalistic settings.</p>","PeriodicalId":51298,"journal":{"name":"Multisensory Research","volume":" ","pages":"1-31"},"PeriodicalIF":2.1000,"publicationDate":"2026-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Multisensory Research","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1163/22134808-bja10195","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"BIOPHYSICS","Score":null,"Total":0}
引用次数: 0
Abstract
Perceiving postural instability accurately is crucial for fall prevention. While sensory integration of visual, vestibular, and somatosensory inputs is known to influence balance, the specific impact of high-consequence visual contexts, such as exposure to height, remains under-investigated due to safety constraints in physical environments. This study serves as a proof-of-concept investigation into the use of virtual reality (VR) for manipulating visual context during a postural temporal-order judgement task. In Experiment 1, participants performed the task in real-world conditions (eyes closed and eyes open). Perceived onset of instability was delayed in both conditions (eyes closed: 25.78 ms; eyes open: 12.33 ms), but these did not differ significantly from true simultaneity. Experiment 2 used VR to safely place participants at the edge of a virtual skyscraper. While perceptual delays remained nonsignificant, precision increased significantly in VR (26.89% increase) compared to the real-world eyes-open condition. These results suggest that while the perceived timing of instability is robust, the presence of a high-arousal visual context in VR enhances the precision of multisensory decision-making. As a foundational step in validating VR-based psychophysical balance assessments, these findings demonstrate the feasibility of using virtual environments to study complex sensory motor integration that is difficult to replicate in naturalistic settings.
期刊介绍:
Multisensory Research is an interdisciplinary archival journal covering all aspects of multisensory processing including the control of action, cognition and attention. Research using any approach to increase our understanding of multisensory perceptual, behavioural, neural and computational mechanisms is encouraged. Empirical, neurophysiological, psychophysical, brain imaging, clinical, developmental, mathematical and computational analyses are welcome. Research will also be considered covering multisensory applications such as sensory substitution, crossmodal methods for delivering sensory information or multisensory approaches to robotics and engineering. Short communications and technical notes that draw attention to new developments will be included, as will reviews and commentaries on current issues. Special issues dealing with specific topics will be announced from time to time. Multisensory Research is a continuation of Seeing and Perceiving, and of Spatial Vision.