Shifting Fall Perception: How Virtual Reality Alters the Precision of Estimating Postural Instability Onset.

IF 2.1 4区 心理学 Q3 BIOPHYSICS
Robert E McIlroy, Michael Barnett-Cowan
{"title":"Shifting Fall Perception: How Virtual Reality Alters the Precision of Estimating Postural Instability Onset.","authors":"Robert E McIlroy, Michael Barnett-Cowan","doi":"10.1163/22134808-bja10195","DOIUrl":null,"url":null,"abstract":"<p><p>Perceiving postural instability accurately is crucial for fall prevention. While sensory integration of visual, vestibular, and somatosensory inputs is known to influence balance, the specific impact of high-consequence visual contexts, such as exposure to height, remains under-investigated due to safety constraints in physical environments. This study serves as a proof-of-concept investigation into the use of virtual reality (VR) for manipulating visual context during a postural temporal-order judgement task. In Experiment 1, participants performed the task in real-world conditions (eyes closed and eyes open). Perceived onset of instability was delayed in both conditions (eyes closed: 25.78 ms; eyes open: 12.33 ms), but these did not differ significantly from true simultaneity. Experiment 2 used VR to safely place participants at the edge of a virtual skyscraper. While perceptual delays remained nonsignificant, precision increased significantly in VR (26.89% increase) compared to the real-world eyes-open condition. These results suggest that while the perceived timing of instability is robust, the presence of a high-arousal visual context in VR enhances the precision of multisensory decision-making. As a foundational step in validating VR-based psychophysical balance assessments, these findings demonstrate the feasibility of using virtual environments to study complex sensory motor integration that is difficult to replicate in naturalistic settings.</p>","PeriodicalId":51298,"journal":{"name":"Multisensory Research","volume":" ","pages":"1-31"},"PeriodicalIF":2.1000,"publicationDate":"2026-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Multisensory Research","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1163/22134808-bja10195","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"BIOPHYSICS","Score":null,"Total":0}
引用次数: 0

Abstract

Perceiving postural instability accurately is crucial for fall prevention. While sensory integration of visual, vestibular, and somatosensory inputs is known to influence balance, the specific impact of high-consequence visual contexts, such as exposure to height, remains under-investigated due to safety constraints in physical environments. This study serves as a proof-of-concept investigation into the use of virtual reality (VR) for manipulating visual context during a postural temporal-order judgement task. In Experiment 1, participants performed the task in real-world conditions (eyes closed and eyes open). Perceived onset of instability was delayed in both conditions (eyes closed: 25.78 ms; eyes open: 12.33 ms), but these did not differ significantly from true simultaneity. Experiment 2 used VR to safely place participants at the edge of a virtual skyscraper. While perceptual delays remained nonsignificant, precision increased significantly in VR (26.89% increase) compared to the real-world eyes-open condition. These results suggest that while the perceived timing of instability is robust, the presence of a high-arousal visual context in VR enhances the precision of multisensory decision-making. As a foundational step in validating VR-based psychophysical balance assessments, these findings demonstrate the feasibility of using virtual environments to study complex sensory motor integration that is difficult to replicate in naturalistic settings.

移动跌倒感知:虚拟现实如何改变估计姿势不稳定发作的精度。
准确地感知体位不稳定性对于预防跌倒至关重要。虽然已知视觉、前庭和体感输入的感觉整合会影响平衡,但由于物理环境的安全限制,高后果视觉环境(如暴露于高度)的具体影响仍未得到充分研究。本研究是对虚拟现实(VR)在姿势性时间顺序判断任务中操纵视觉环境的概念验证性调查。在实验1中,参与者在真实世界的条件下(闭上眼睛和睁开眼睛)完成任务。在两种情况下,不稳定性的感知发作延迟(闭眼:25.78 ms;睁眼:12.33 ms),但这些与真实同时性没有显著差异。实验二使用虚拟现实技术将参与者安全地放置在虚拟摩天大楼的边缘。虽然感知延迟仍然不显著,但与现实世界的睁眼条件相比,VR的精度显著提高(提高26.89%)。这些结果表明,虽然感知不稳定的时间是稳健的,但VR中高唤醒视觉环境的存在提高了多感官决策的精度。作为验证基于vr的心理生理平衡评估的基础步骤,这些发现证明了使用虚拟环境来研究难以在自然环境中复制的复杂感觉运动整合的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Multisensory Research
Multisensory Research BIOPHYSICS-PSYCHOLOGY
CiteScore
3.50
自引率
12.50%
发文量
15
期刊介绍: Multisensory Research is an interdisciplinary archival journal covering all aspects of multisensory processing including the control of action, cognition and attention. Research using any approach to increase our understanding of multisensory perceptual, behavioural, neural and computational mechanisms is encouraged. Empirical, neurophysiological, psychophysical, brain imaging, clinical, developmental, mathematical and computational analyses are welcome. Research will also be considered covering multisensory applications such as sensory substitution, crossmodal methods for delivering sensory information or multisensory approaches to robotics and engineering. Short communications and technical notes that draw attention to new developments will be included, as will reviews and commentaries on current issues. Special issues dealing with specific topics will be announced from time to time. Multisensory Research is a continuation of Seeing and Perceiving, and of Spatial Vision.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书