{"title":"Application of human-computer interaction technology integrating biomimetic vision system in animation design with a biomechanical perspective","authors":"Jing Han","doi":"10.62617/mcb468","DOIUrl":null,"url":null,"abstract":"The combination of Human-Computer Interaction (HCI) technology with biomimetic vision systems has transformational potential in animation design, particularly by incorporating biomechanical principles to create immersive and interactive experiences. Traditional animation approaches frequently lack sensitivity to real-time human motions, which can restrict engagement and realism. This study addresses this constraint by creating a framework that uses Virtual Reality (VR) and Augmented Reality (AR) to generate dynamic settings that include a variety of human activities, informed by biomechanical analysis. A biomimetic vision system is used to record these motions with wearable sensors, allowing for precise monitoring of user activity while considering biomechanical factors such as joint angles, force distribution, and movement patterns. The recorded data is preprocessed using Z-score normalization methods and extracted using Principal Component Analysis (PCA). This study proposed an Egyptian Vulture optimized Adjustable Long Short-Term Memory Network (EVO-ALSTM) technique for motion classification, specifically tailored to recognize biomechanical characteristics of human movements. Results demonstrate a significant improvement in precision (93%), F1-score (91%), accuracy (95%), and recall (90%) for the motion recognition system, highlighting the effectiveness of biomechanical insights in enhancing animation design. The findings indicate that integrating real-time biomechanical data into the animation process leads to more engaging and realistic user experiences. This study not only advances the subject of HCI but also provides the framework for future investigations into sophisticated animation technologies that use biomimetic and biomechanical systems.","PeriodicalId":48719,"journal":{"name":"Molecular & Cellular Biomechanics","volume":"21 4","pages":"468-468"},"PeriodicalIF":0.0000,"publicationDate":"2024-12-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ojs.sin-chn.com/index.php/mcb/article/download/468/428","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Molecular & Cellular Biomechanics","FirstCategoryId":"0","ListUrlMain":"https://doi.org/10.62617/mcb468","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Biochemistry, Genetics and Molecular Biology","Score":null,"Total":0}
引用次数: 0
Abstract
The combination of Human-Computer Interaction (HCI) technology with biomimetic vision systems has transformational potential in animation design, particularly by incorporating biomechanical principles to create immersive and interactive experiences. Traditional animation approaches frequently lack sensitivity to real-time human motions, which can restrict engagement and realism. This study addresses this constraint by creating a framework that uses Virtual Reality (VR) and Augmented Reality (AR) to generate dynamic settings that include a variety of human activities, informed by biomechanical analysis. A biomimetic vision system is used to record these motions with wearable sensors, allowing for precise monitoring of user activity while considering biomechanical factors such as joint angles, force distribution, and movement patterns. The recorded data is preprocessed using Z-score normalization methods and extracted using Principal Component Analysis (PCA). This study proposed an Egyptian Vulture optimized Adjustable Long Short-Term Memory Network (EVO-ALSTM) technique for motion classification, specifically tailored to recognize biomechanical characteristics of human movements. Results demonstrate a significant improvement in precision (93%), F1-score (91%), accuracy (95%), and recall (90%) for the motion recognition system, highlighting the effectiveness of biomechanical insights in enhancing animation design. The findings indicate that integrating real-time biomechanical data into the animation process leads to more engaging and realistic user experiences. This study not only advances the subject of HCI but also provides the framework for future investigations into sophisticated animation technologies that use biomimetic and biomechanical systems.
期刊介绍:
The field of biomechanics concerns with motion, deformation, and forces in biological systems. With the explosive progress in molecular biology, genomic engineering, bioimaging, and nanotechnology, there will be an ever-increasing generation of knowledge and information concerning the mechanobiology of genes, proteins, cells, tissues, and organs. Such information will bring new diagnostic tools, new therapeutic approaches, and new knowledge on ourselves and our interactions with our environment. It becomes apparent that biomechanics focusing on molecules, cells as well as tissues and organs is an important aspect of modern biomedical sciences. The aims of this journal are to facilitate the studies of the mechanics of biomolecules (including proteins, genes, cytoskeletons, etc.), cells (and their interactions with extracellular matrix), tissues and organs, the development of relevant advanced mathematical methods, and the discovery of biological secrets. As science concerns only with relative truth, we seek ideas that are state-of-the-art, which may be controversial, but stimulate and promote new ideas, new techniques, and new applications.