Application of human-computer interaction technology integrating biomimetic vision system in animation design with a biomechanical perspective

Q4 Biochemistry, Genetics and Molecular Biology
Jing Han
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Abstract

The combination of Human-Computer Interaction (HCI) technology with biomimetic vision systems has transformational potential in animation design, particularly by incorporating biomechanical principles to create immersive and interactive experiences. Traditional animation approaches frequently lack sensitivity to real-time human motions, which can restrict engagement and realism. This study addresses this constraint by creating a framework that uses Virtual Reality (VR) and Augmented Reality (AR) to generate dynamic settings that include a variety of human activities, informed by biomechanical analysis. A biomimetic vision system is used to record these motions with wearable sensors, allowing for precise monitoring of user activity while considering biomechanical factors such as joint angles, force distribution, and movement patterns. The recorded data is preprocessed using Z-score normalization methods and extracted using Principal Component Analysis (PCA). This study proposed an Egyptian Vulture optimized Adjustable Long Short-Term Memory Network (EVO-ALSTM) technique for motion classification, specifically tailored to recognize biomechanical characteristics of human movements. Results demonstrate a significant improvement in precision (93%), F1-score (91%), accuracy (95%), and recall (90%) for the motion recognition system, highlighting the effectiveness of biomechanical insights in enhancing animation design. The findings indicate that integrating real-time biomechanical data into the animation process leads to more engaging and realistic user experiences. This study not only advances the subject of HCI but also provides the framework for future investigations into sophisticated animation technologies that use biomimetic and biomechanical systems.
结合仿生视觉系统的人机交互技术在生物力学视角下动画设计中的应用
人机交互(HCI)技术与仿生视觉系统的结合在动画设计中具有变革潜力,特别是通过结合生物力学原理来创造身临其境的互动体验。传统的动画方法往往缺乏对实时人体运动的敏感性,这可能会限制参与性和真实感。本研究通过创建一个使用虚拟现实(VR)和增强现实(AR)的框架来解决这一限制,该框架通过生物力学分析来生成包括各种人类活动的动态设置。仿生视觉系统用于用可穿戴传感器记录这些运动,在考虑关节角度、力分布和运动模式等生物力学因素的同时,允许对用户活动进行精确监测。使用Z-score归一化方法对记录数据进行预处理,并使用主成分分析(PCA)进行提取。本研究提出了一种埃及秃鹫优化的可调节长短期记忆网络(EVO-ALSTM)技术,用于运动分类,专门用于识别人类运动的生物力学特征。结果表明,运动识别系统在精度(93%)、f1分数(91%)、准确度(95%)和召回率(90%)方面有显著提高,突出了生物力学见解在增强动画设计方面的有效性。研究结果表明,将实时生物力学数据整合到动画过程中会带来更吸引人、更真实的用户体验。这项研究不仅推进了人机交互的主题,而且为未来研究使用仿生和生物力学系统的复杂动画技术提供了框架。
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来源期刊
Molecular & Cellular Biomechanics
Molecular & Cellular Biomechanics CELL BIOLOGYENGINEERING, BIOMEDICAL&-ENGINEERING, BIOMEDICAL
CiteScore
1.70
自引率
0.00%
发文量
21
期刊介绍: The field of biomechanics concerns with motion, deformation, and forces in biological systems. With the explosive progress in molecular biology, genomic engineering, bioimaging, and nanotechnology, there will be an ever-increasing generation of knowledge and information concerning the mechanobiology of genes, proteins, cells, tissues, and organs. Such information will bring new diagnostic tools, new therapeutic approaches, and new knowledge on ourselves and our interactions with our environment. It becomes apparent that biomechanics focusing on molecules, cells as well as tissues and organs is an important aspect of modern biomedical sciences. The aims of this journal are to facilitate the studies of the mechanics of biomolecules (including proteins, genes, cytoskeletons, etc.), cells (and their interactions with extracellular matrix), tissues and organs, the development of relevant advanced mathematical methods, and the discovery of biological secrets. As science concerns only with relative truth, we seek ideas that are state-of-the-art, which may be controversial, but stimulate and promote new ideas, new techniques, and new applications.
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