DG-4DGS: deformation-graph-constrained 4D Gaussian splatting for temporally stable dynamic rendering

IF 6.1 Q1 Computer Science
Virtual Reality Intelligent Hardware Pub Date : 2026-04-01 Epub Date: 2026-05-11 DOI:10.1016/j.vrih.2026.04.001
Junyu CHEN , Mo SU , Dongdong WENG , Dong LI
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引用次数: 0

Abstract

Accurately representing and rendering dynamic scenes over time remains a central challenge in neural rendering and computer graphics. Existing dynamic Gaussian-based methods often suffer from limited temporal consistency, flickering under fast motion, and poor adaptability to non-human structures. To address these issues, we propose DG-4DGS, a deformation-graph-constrained 4D Gaussian splatting framework for temporally stable dynamic rendering. The method anchors all Gaussians in a canonical space and enforces cross-frame geometric alignment through a deformation graph. Based on neighborhood-consistency features, a multi-head residual decoder refines position, rotation/scale, and color attributes to achieve fine-detail fidelity without relying on online densification or pruning. Compared with 4DGS and avatar-based approaches, DG-4DGS achieves higher PSNR (peak signal-to-noise ratio) and SSIM (structural similarity index measure) scores and significantly smaller model size on both the TalkBody4D (human) and Horse (non-human) datasets. It effectively suppresses temporal flickering and cross-frame drift in high-frequency regions such as hair strands, cloth wrinkles, and limb extremities. The framework does not depend on parametric templates, facilitating extension to non-human and complex clothing scenarios, though its performance still depends on deformation-tracking quality and neighborhood topology selection.
DG-4DGS:变形图约束的4D高斯飞溅,用于暂时稳定的动态渲染
随着时间的推移,准确地表示和渲染动态场景仍然是神经渲染和计算机图形学的核心挑战。现有的基于动态高斯的方法存在时间一致性有限、快速运动时闪烁、对非人类结构适应性差等问题。为了解决这些问题,我们提出了DG-4DGS,一个变形图约束的4D高斯飞溅框架,用于暂时稳定的动态渲染。该方法将所有高斯函数锚定在规范空间中,并通过变形图强制跨帧几何对齐。基于邻域一致性特征,多头残差解码器细化位置、旋转/尺度和颜色属性,以实现精细细节保真,而无需依赖在线密度化或修剪。与4DGS和基于头像的方法相比,DG-4DGS在TalkBody4D(人类)和马(非人类)数据集上都实现了更高的PSNR(峰值信噪比)和SSIM(结构相似性指数测量)分数,并且显著减小了模型尺寸。它有效地抑制了头发、布料褶皱和肢体末端等高频区域的时间闪烁和跨帧漂移。该框架不依赖于参数模板,便于扩展到非人类和复杂的服装场景,尽管其性能仍然依赖于变形跟踪质量和邻域拓扑选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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