Comparing Virtual Reality and Robotic Training Effects on Balance Ability and Confidence in Older Adults.

IF 2.9 4区 综合性期刊 Q2 CHEMISTRY, MULTIDISCIPLINARY
Applied Sciences-Basel Pub Date : 2025-06-01 Epub Date: 2025-05-24 DOI:10.3390/app15115909
Oluwasola Okhuoya, Lara A Thompson
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引用次数: 0

Abstract

Falls are the leading cause of injury and mortality among older adults-one in four individuals 65 years old and above experiences falls. Thus, balance training interventions that improve balance ability and reduce the risk of falls are of critical importance. Through two complementary interventions, our research sought to determine the effects of Virtual Reality (VR) compared to Robotic-Assisted Balance Training (RABT) on balance ability and balance confidence in older adults. The VR intervention utilized Oculus headsets to create immersive balance exercises, while the RABT employed a multidirectional overground robotic system (NaviGAITor). Participants (aged 60-85 years old) underwent a 6-week training protocol consisting of two 30 min sessions per week. Balance ability was quantified using center of pressure (COP) parameters and the Balance Error Scoring System (BESS), while balance confidence was measured using the Activities-Specific Balance Confidence (ABC) scale. Results indicated no statistically significant differences between the training methods. However, the RABT group showed trends toward enhanced balance performance, with observed decreases in mediolateral (ML) maximum displacement during wide stance conditions and reductions in BESS errors on both firm and foam surfaces. The VR group demonstrated significant changes in ML RMS values during tandem stance (p = 0.045) and improved participants' relationship with perceived and actual balance ability (increased correlation between BESS errors and ABC scores from R2 = 0.00 pre-training to R2 = 0.65 post-training). Balance confidence did not significantly increase in either group. These findings suggest that while RABT may trend toward improvements in objective balance parameters, VR training appears to enhance participants' perceptual accuracy of their balance capabilities.

比较虚拟现实和机器人训练对老年人平衡能力和信心的影响。
跌倒是老年人受伤和死亡的主要原因——65岁及以上的老年人中有四分之一经历过跌倒。因此,提高平衡能力和降低跌倒风险的平衡训练干预是至关重要的。通过两种互补的干预措施,我们的研究试图确定虚拟现实(VR)与机器人辅助平衡训练(RABT)对老年人平衡能力和平衡信心的影响。VR干预使用Oculus头显来进行沉浸式平衡练习,而RABT则采用多向地面机器人系统(NaviGAITor)。参与者(60-85岁)接受为期6周的训练方案,包括每周两次30分钟的训练。平衡能力采用压力中心(COP)参数和平衡误差评分系统(BESS)进行量化,平衡置信度采用特定活动平衡置信度(ABC)量表进行测量。结果显示两种训练方法之间无统计学差异。然而,RABT组显示出增强平衡性能的趋势,在宽站立条件下观察到中外侧(ML)最大位移减少,并且在坚固和泡沫表面上的BESS误差减少。VR组在串联体位时的ML RMS值发生了显著变化(p = 0.045),并改善了参与者与感知和实际平衡能力的关系(BESS误差与ABC评分的相关性从训练前的R2 = 0.00增加到训练后的R2 = 0.65)。两组的平衡信心都没有显著增加。这些发现表明,虽然RABT可能倾向于改善客观平衡参数,但VR训练似乎提高了参与者对其平衡能力的感知准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Applied Sciences-Basel
Applied Sciences-Basel CHEMISTRY, MULTIDISCIPLINARYMATERIALS SCIE-MATERIALS SCIENCE, MULTIDISCIPLINARY
CiteScore
5.30
自引率
11.10%
发文量
10882
期刊介绍: Applied Sciences (ISSN 2076-3417) provides an advanced forum on all aspects of applied natural sciences. It publishes reviews, research papers and communications. Our aim is to encourage scientists to publish their experimental and theoretical results in as much detail as possible. There is no restriction on the length of the papers. The full experimental details must be provided so that the results can be reproduced. Electronic files and software regarding the full details of the calculation or experimental procedure, if unable to be published in a normal way, can be deposited as supplementary electronic material.
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