The effect of a digital gamified breastfeeding counselling program on breastfeeding self-efficacy, breastfeeding success, and breast-related problems: a randomized controlled trial in Turkiye.

IF 2 4区 医学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Ozlem Ulku Bulut, Zehra Golbasi
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引用次数: 0

Abstract

This single-site, pilot-scale randomized controlled study intended to evaluate the effects of a self-determination theory-informed (D6 gamification model-based) gamified breastfeeding counselling program on breastfeeding self-efficacy, breastfeeding success, and breast-related problems in postpartum participants. A pretest-posttest randomized controlled trial was conducted with 60 pregnant individuals recruited from a single university-affiliated private hospital in Türkiye, using a pilot-scale parallel group design. Participants were assigned to experimental (n = 30) and control (n = 30) groups by block randomization that was performed by an independent statistician. Due to the behavioural nature of the intervention, participant blinding was not feasible; however, outcome analyses were conducted by a blinded biostatistician. The intervention group received a digitally delivered gamified breastfeeding counselling program from gestational week 35 until week 2 postpartum, while the control group received routine prenatal and postnatal care. Data were obtained for validated measures of breastfeeding self-efficacy, breastfeeding success, and breast-related problems. Descriptive and inferential statistical analyses were conducted with SPSS 28.0 software. At week 2 postpartum, the mean breastfeeding self-efficacy scale-short form scores were significantly higher in the gamified counselling group than the control group (63.6 ± 6.2 versus 54.3 ± 8.4, P < .001, Cohen's d = 1.26). Breastfeeding performance also favoured the intervention group, with higher infant breastfeeding assessment tool scores (8.6 ± 1.1 versus 7.3 ± 1.4, P < .001) and LATCH breastfeeding assessment scores (9.3 ± 0.7 versus 8.4 ± 1.1, P = .002). Furthermore, breast fullness severity that was assessed using a dichotomous self-reported outcome (present/absent) checklist in which higher scores indicate more severe fullness, was lower in the intervention group than the control group (2.5 ± 1.1 versus 4.0 ± 1.2, P < .001). Gamified breastfeeding counselling was effective in enhancing breastfeeding self-efficacy and breastfeeding success and reduced common breast-related problems. These findings provide preliminary evidence supporting the feasibility and short-term benefits of integrating gamification-based strategies into breastfeeding education, warranting larger multicenter studies with extended follow-up.

数字游戏化母乳喂养咨询程序对母乳喂养自我效能、母乳喂养成功和乳房相关问题的影响:土耳其的一项随机对照试验。
本研究旨在评估基于自我决定理论(基于D6游戏化模型)的游戏化母乳喂养咨询项目对产后参与者母乳喂养自我效能感、母乳喂养成功率和乳房相关问题的影响。采用中试平行组设计,对基耶省一所大学附属私立医院招募的60名孕妇进行了前测后测随机对照试验。参与者被分配到实验组(n = 30)和对照组(n = 30),由独立统计学家进行分组随机化。由于干预的行为性质,参与者盲法是不可行的;然而,结果分析是由盲法生物统计学家进行的。干预组从妊娠第35周到产后第2周接受数字化的游戏化母乳喂养咨询程序,而对照组接受常规的产前和产后护理。获得了母乳喂养自我效能、母乳喂养成功和乳房相关问题的有效测量数据。采用SPSS 28.0软件进行描述性和推断性统计分析。产后第2周,游戏化咨询组母乳喂养自我效能量表短表平均得分显著高于对照组(63.6±6.2比54.3±8.4,P
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来源期刊
CiteScore
4.10
自引率
0.00%
发文量
34
期刊介绍: Publishing original, refereed papers, Health Education Research deals with all the vital issues involved in health education and promotion worldwide - providing a valuable link between the health education research and practice communities.
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