A comparative study of the effectiveness of virtual reality-based and text-based training in sterile preparation: pilot trial of early-stage clinical VR study.

IF 1.3 Q4 PHARMACOLOGY & PHARMACY
Satoru Esumi, Sari Nakagawa, Mai Ikemura, Yui Takezawa, Rika Ebara, Miho Harada, Akitoshi Tatsumi, Akiko Kanmachi, Yasuhiko Hashimoto, Mariko Takeda-Morishita
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Abstract

BACKGROUND: This study is a pilot study evaluating the effectiveness of virtual reality (VR) applications in retraining sterile preparation techniques for injectable medications. Specifically, it focused on comparing VR-based learning with conventional text-based learning and objectively assessing students’ acquisition of practical skills using standardized evaluation criteria. METHODS: Seventeen pharmacy students voluntarily participated in the study and were divided into two groups: one using a VR application for learning and the other using text-based materials. Immediately after training with their respective tools, students’ aseptic preparation skills were assessed using standardized criteria (including 29 individual evaluation checkpoints) and a 5-point overall rating scale. RESULTS: Students who used the VR application completed tasks in a shorter time and scored higher on evaluation criteria such as operational smoothness and drug dissolution within vials. Additionally, multiple assessment items, including “Fill the aseptic smoothly and evenly, without stopping in the middle of the process,” were strongly correlated with the overall practical performance ratings of the VR group. CONCLUSIONS: The introduction of VR applications for aseptic preparation training, which involves complex procedures, suggests that VR-based learning may be more effective than traditional text-based methods in helping students understand procedural workflows and improve operational fluency. These findings indicate that VR technology may serve as a useful educational tool in practical pharmacy training. Further studies with larger sample sizes are needed to confirm these findings. TRIAL REGISTRATION: Not applicable

基于虚拟现实和基于文本的无菌制剂培训效果的比较研究:早期临床VR研究的试点试验。
背景:本研究是一项评估虚拟现实(VR)应用于注射药物无菌制备技术再培训有效性的试点研究。具体而言,它侧重于比较基于vr的学习与传统的基于文本的学习,并使用标准化的评估标准客观地评估学生的实践技能习得。方法:17名药学专业学生自愿参与研究,并被分为两组:一组使用VR应用程序学习,另一组使用基于文本的材料。在使用各自的工具进行培训后,立即使用标准化标准(包括29个单独的评估点)和5分总体评分量表对学生的无菌制备技能进行评估。结果:使用虚拟现实应用程序的学生在更短的时间内完成任务,在操作平稳性和瓶内药物溶出度等评价标准上得分更高。此外,多个评估项目,包括“平稳、均匀地填充无菌剂,在过程中不停止”,与VR组的整体实际表现评级密切相关。结论:在涉及复杂程序的无菌制剂培训中引入VR应用,表明基于VR的学习可能比传统的基于文本的学习方法更有效地帮助学生理解程序工作流程并提高操作流畅性。这些研究结果表明,虚拟现实技术可以作为一个有用的教育工具,在实际的药学培训。需要更大样本量的进一步研究来证实这些发现。试验注册:不适用
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来源期刊
CiteScore
1.80
自引率
0.00%
发文量
29
审稿时长
8 weeks
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