CPU-Embedded 6000 × 4500 OLED/OS/Si Display Capable of Driving at 231.5 Hz With Reduced Bandwidth Using Foveated Rendering

IEEE Open Journal on Immersive Displays Pub Date : 2026-01-01 Epub Date: 2026-03-26 DOI:10.1109/OJID.2026.3678194
Munehiro Kozuma;Minato Ito;Kiyotaka Kimura;Kouhei Toyotaka;Hiroki Inoue;Toshihiko Saito;Masashi Fujita;Hidetomo Kobayashi;Koji Kusunoki;Yuto Yakubo;Yuichi Yanagisawa;Yutaka Okazaki;Tsutomu Murakawa;Daiki Nakamura;Ryo Hatsumi;Shigeru Onoya;Takaaki Nagata;Nozomu Sugisawa;Makoto Ikeda;Shunpei Yamazaki
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Abstract

In this study, we design a high-resolution, high-frame-rate micro organic light-emitting diode (OLED) display tailored for virtual reality (VR) systems. Our OLED/oxide semiconductor/Si structure allows display drivers to control resolutions individually (per independently addressable 750 × 750 pixel array) and implement foveated rendering (FR). This approach reduces the data volume and bandwidth for one frame. Furthermore, the integration of a central processing unit (CPU) and temperature sensors enables internal processing such as logic parameter control and temperature-dependent management. Measurement results demonstrate stable operation of the CPU-embedded OLED display with a resolution of 6000 × 4500 at a frame rate of 231.5 Hz with FR. This frame rate requires a bandwidth of 150.1 gigabits per second (Gbps) in conventional driving mode (Normal mode), where all frame data are transferred as high-resolution data, but is achieved with a significantly reduced bandwidth of 38.9 Gbps in our FR mode, representing an approximately 74% reduction. This achievement suggests that the proposed FR mode may mitigate the bandwidth bottleneck (over 150 Gbps) for future VR devices requiring a resolution of 8K × 8K, a color depth of 30 bits per pixel (bpp), and a frame rate of 90 Hz. This study contributes to the development of high-resolution, high-frame-rate micro OLED displays that meet the demands of next-generation VR systems.
cpu嵌入式6000 × 4500 OLED/OS/Si显示器能够在231.5 Hz下使用注视点渲染减少带宽
在这项研究中,我们为虚拟现实(VR)系统设计了一种高分辨率,高帧率的微型有机发光二极管(OLED)显示器。我们的OLED/氧化物半导体/硅结构允许显示驱动器单独控制分辨率(每个独立可寻址的750 × 750像素阵列)并实现注视点渲染(FR)。这种方法减少了一帧的数据量和带宽。此外,中央处理器(CPU)和温度传感器的集成使内部处理如逻辑参数控制和温度相关管理成为可能。测量结果表明,cpu嵌入式OLED显示器在231.5 Hz帧速率下稳定运行,分辨率为6000 × 4500。在传统驱动模式(普通模式)下,该帧速率需要150.1吉比特每秒(Gbps)的带宽,其中所有帧数据都作为高分辨率数据传输,但在我们的FR模式下,带宽显着减少了38.9 Gbps,减少了约74%。这一成就表明,提议的FR模式可能会缓解带宽瓶颈(超过150gbps),未来的VR设备需要8K × 8K的分辨率,30比特每像素(bpp)的色深,帧率为90hz。这项研究有助于开发高分辨率、高帧率的微型OLED显示器,以满足下一代VR系统的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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