{"title":"SocioMathLLM: A Multimodal Large Language Model Framework for Generating Authentic Mathematical Word Problems Driving Socialization","authors":"Wu-Yuin Hwang;Ika Qutsiati Utami","doi":"10.1109/TLT.2026.3677266","DOIUrl":null,"url":null,"abstract":"Large language models (LLMs) have demonstrated significant advancements in automatic question generation (AQG), contributing to enhanced learning and teaching efficiency by facilitating the creation of human-like educational content and assessment materials. However, in mathematics education, where generating extensive sets of math word problems (MWPs) requires significant time and effort, the use of LLMs to design tasks that foster socialization competencies such as group collaboration, cooperation, negotiation, and ideas-sharing among students remains unexplored. This study makes the first attempt to develop a specialized multimodal LLM framework, SocioMathLLM, which integrates an innovative prompt engineering strategy to incorporate multimodal authentic contextual information (text and image), group background information, and socialization criteria (i.e., group size, task nature, social goal, social frequency, social-quality, interaction quantity, and social interdependency) to generate MWPs aimed at fostering group socialization. SocioMathLLM was evaluated through automatic metrics, human evaluation, and LLM-based evaluation. The automatic evaluation result demonstrates good performance in generating MWPs that promote socialization with an average precision of 0.906, recall of 0.943, and F1 score of 0.925. A total of 100 evaluation cases by humans and LLM also validated the robustness of SocioMathLLM, highlighting its potential for application in collaborative mathematics learning and assessment contexts.","PeriodicalId":49191,"journal":{"name":"IEEE Transactions on Learning Technologies","volume":"19 ","pages":"271-285"},"PeriodicalIF":7.4000,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Learning Technologies","FirstCategoryId":"95","ListUrlMain":"https://ieeexplore.ieee.org/document/11455325/","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/3/24 0:00:00","PubModel":"Epub","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
Large language models (LLMs) have demonstrated significant advancements in automatic question generation (AQG), contributing to enhanced learning and teaching efficiency by facilitating the creation of human-like educational content and assessment materials. However, in mathematics education, where generating extensive sets of math word problems (MWPs) requires significant time and effort, the use of LLMs to design tasks that foster socialization competencies such as group collaboration, cooperation, negotiation, and ideas-sharing among students remains unexplored. This study makes the first attempt to develop a specialized multimodal LLM framework, SocioMathLLM, which integrates an innovative prompt engineering strategy to incorporate multimodal authentic contextual information (text and image), group background information, and socialization criteria (i.e., group size, task nature, social goal, social frequency, social-quality, interaction quantity, and social interdependency) to generate MWPs aimed at fostering group socialization. SocioMathLLM was evaluated through automatic metrics, human evaluation, and LLM-based evaluation. The automatic evaluation result demonstrates good performance in generating MWPs that promote socialization with an average precision of 0.906, recall of 0.943, and F1 score of 0.925. A total of 100 evaluation cases by humans and LLM also validated the robustness of SocioMathLLM, highlighting its potential for application in collaborative mathematics learning and assessment contexts.
期刊介绍:
The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.