Sentiment-based robot sonification can enhance comprehension, emotional meaning and engagement in the fairy tale listening: A preliminary study

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Yeaji Lee , Sophie Thompsen , Ziming Fang , Myounghoon Jeon
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Abstract

Sonification provides highly informative data, but its interpretation can vary depending on the context and the audience’s capability. Specifically, sonification can play a key role in storytelling experience. The current study examined how sentiment-based sonification vs. classical music vs. no sonification influence the experience of robot storytelling, especially in terms of audience members’ comprehension, emotional meaning, and engagement in such an environment. We analyzed three fairy tales using narrative analysis principles and a sentiment analysis algorithm to design sentiment-based sonification based on classical music. Thirty-four participants experienced three stories with emotion-reflecting sonification, classical music, or no sonification (within-subjects design) with a humanoid robot, NAO, as a storyteller. The results showed that the ratings for comprehension, emotional meaning, and engagement were significantly improved in the sonification condition compared to the other conditions. Implications are discussed with various models and theories, including the ITPRA theory of expectation, the capacity model of attention, and the limited capacity theory, among others.
基于情感的机器人声音化可以提高童话聆听的理解力、情感意义和参与度:初步研究
声效提供了高信息量的数据,但其解释可能因环境和观众的能力而异。具体来说,声音化可以在讲故事体验中发挥关键作用。目前的研究考察了基于情感的声音化、古典音乐、无声音化对机器人讲故事体验的影响,尤其是在这种环境下观众的理解、情感意义和参与度方面。我们利用叙事分析原理和情感分析算法分析了三个童话故事,设计了基于古典音乐的基于情感的声音化。34名参与者体验了三个故事,其中有反映情绪的声音,古典音乐,或者没有声音(在受试者设计中),由人形机器人NAO作为讲故事的人。结果表明,与其他条件相比,声音条件下的理解,情感意义和参与评分显着提高。本文讨论了各种模型和理论的影响,包括ITPRA期望理论、注意能力模型和有限能力理论等。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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