Yeaji Lee , Sophie Thompsen , Ziming Fang , Myounghoon Jeon
{"title":"Sentiment-based robot sonification can enhance comprehension, emotional meaning and engagement in the fairy tale listening: A preliminary study","authors":"Yeaji Lee , Sophie Thompsen , Ziming Fang , Myounghoon Jeon","doi":"10.1016/j.ijhcs.2026.103805","DOIUrl":null,"url":null,"abstract":"<div><div>Sonification provides highly informative data, but its interpretation can vary depending on the context and the audience’s capability. Specifically, sonification can play a key role in storytelling experience. The current study examined how sentiment-based sonification vs. classical music vs. no sonification influence the experience of robot storytelling, especially in terms of audience members’ comprehension, emotional meaning, and engagement in such an environment. We analyzed three fairy tales using narrative analysis principles and a sentiment analysis algorithm to design sentiment-based sonification based on classical music. Thirty-four participants experienced three stories with emotion-reflecting sonification, classical music, or no sonification (within-subjects design) with a humanoid robot, NAO, as a storyteller. The results showed that the ratings for comprehension, emotional meaning, and engagement were significantly improved in the sonification condition compared to the other conditions. Implications are discussed with various models and theories, including the ITPRA theory of expectation, the capacity model of attention, and the limited capacity theory, among others.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"211 ","pages":"Article 103805"},"PeriodicalIF":5.1000,"publicationDate":"2026-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581926000807","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/3/27 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Sonification provides highly informative data, but its interpretation can vary depending on the context and the audience’s capability. Specifically, sonification can play a key role in storytelling experience. The current study examined how sentiment-based sonification vs. classical music vs. no sonification influence the experience of robot storytelling, especially in terms of audience members’ comprehension, emotional meaning, and engagement in such an environment. We analyzed three fairy tales using narrative analysis principles and a sentiment analysis algorithm to design sentiment-based sonification based on classical music. Thirty-four participants experienced three stories with emotion-reflecting sonification, classical music, or no sonification (within-subjects design) with a humanoid robot, NAO, as a storyteller. The results showed that the ratings for comprehension, emotional meaning, and engagement were significantly improved in the sonification condition compared to the other conditions. Implications are discussed with various models and theories, including the ITPRA theory of expectation, the capacity model of attention, and the limited capacity theory, among others.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...