Through My Eyes: Integrative Model of Awareness-Raising (IMAR)

IF 4.9 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Abdelmajid Kadri, Auriane Busser, Sylvain Fleury
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引用次数: 0

Abstract

Thanks to the phenomena of presence and embodiment, immersive virtual reality makes it possible to create situations that influence users’ mental representations. This can deepen understanding of another person’s perspective and foster compassion and motivation for prosocial behavior. In the literature, several studies have shown positive correlations between presence in a virtual environment and empathy. Other studies have shown the influence of prosocial video games on increasing prosocial behavior in the real world. Numerous models have been developed to explain the complex mechanisms of empathy and prosocial behavior. Despite this abundance of research, existing models remain fragmented, each addressing a specific aspect of the complex mechanisms of empathy and prosocial behavior. The literature does not yet provide a comprehensive framework for integrating these mechanisms in the specific context of awareness. Based on the knowledge that has been established, we propose an Integrative Model of Awareness-Raising (IMAR) based on these solid theoretical foundations, not to revalidate them, but to mobilize them in the design and evaluation of awareness-raising tools. We measured the main variables of the IMAR model using standardized questionnaires, and before and after users were exposed to a visual impairment awareness-raising experience in a virtual environment. This enabled us to assess the model’s effectiveness in predicting the effects of an awareness-raising activity. We hypothesized a positive influence of the use of the virtual awareness-raising tool on participants’ cognitive empathy, affective empathy, and prosocial responses. In the experiment carried out, 46 participants were exposed to the immersive visual impairment awareness-raising tool. All were engineering students, aged between 22 and 32. To measure their level of presence and their mental representations of disability, the participants answered a first questionnaire just before the experiment, a second just after the experiment, and a third one a week later. These measures enabled us to study the changes induced by the virtual awareness-raising tool, as well as their maintenance over time. The results show that awareness-raising in the virtual environment led to an increase in prosocial behavior, as well as its maintenance over time. Participants were more willing to give their time to charity after the awareness-raising session than before. This effect is particularly achieved through enhanced cognitive empathy. Based on the model, the results suggest that the awareness-raising tool could be improved in terms of affective empathy, by working on the narrative, for example. The main contribution of this paper is to propose an IMAR process based on the literature, as well as an experiment showing how this model can be used to interpret the impact of an awareness-raising approach and to identify areas for improvement.

Abstract Image

通过我的眼睛:提高意识的综合模型(IMAR)
由于存在和化身的现象,沉浸式虚拟现实使创造影响用户心理表征的情境成为可能。这可以加深对他人观点的理解,培养同情和亲社会行为的动机。在文献中,有几项研究表明,在虚拟环境中的存在与同理心之间存在正相关。其他研究表明亲社会电子游戏对现实世界中亲社会行为的增加有影响。许多模型被用来解释共情和亲社会行为的复杂机制。尽管有大量的研究,现有的模型仍然是碎片化的,每个模型都解决了同理心和亲社会行为复杂机制的一个特定方面。文献还没有提供一个全面的框架来整合这些机制在特定的背景下的意识。基于已经建立的知识,我们提出了一个基于这些坚实理论基础的提高意识综合模型(IMAR),不是为了重新验证它们,而是为了在提高意识工具的设计和评估中调动它们。我们使用标准化问卷测量了IMAR模型的主要变量,以及用户在虚拟环境中接触视觉障碍意识提升体验之前和之后。这使我们能够评估模型在预测提高认识活动效果方面的有效性。我们假设使用虚拟意识提升工具对参与者的认知共情、情感共情和亲社会反应有积极影响。在进行的实验中,46名参与者暴露于沉浸式视觉障碍意识提高工具。所有人都是工程专业的学生,年龄在22到32岁之间。为了测量他们的存在程度和他们对残疾的心理表征,参与者在实验前回答了第一份问卷,在实验后回答了第二份问卷,一周后回答了第三份问卷。这些措施使我们能够研究由虚拟意识提高工具引起的变化,以及它们随时间的维护。结果表明,在虚拟环境中意识的提高会导致亲社会行为的增加,并随着时间的推移保持下去。在提高意识的活动结束后,参与者比之前更愿意为慈善事业付出时间。这种效果尤其可以通过增强认知共情来实现。基于该模型,结果表明,提高意识的工具可以在情感共情方面得到改进,例如,通过对叙事进行改进。本文的主要贡献是提出了一个基于文献的IMAR过程,以及一个实验,展示了如何使用该模型来解释提高认识方法的影响并确定需要改进的领域。
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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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