Exploring a user-centered approach for movement-based features in interaction design

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Antonio Escamilla , Javier Melenchón , Carlos Monzo , Jose Antonio Morán , Juan Pablo Carrascal
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引用次数: 0

Abstract

Far beyond very fine-grained, accurate data, movement-based interaction design often benefits from working with higher-level features to create engaging interactions. Yet, movement-based frameworks most often focus on the detection strategy without providing clarity on how to use such data for the design of user interactions. This purely technical approach makes it challenging for practitioners to explore feature extraction technology as a design material. This paper presents an approach that considers designers’ perspectives and attitudes about using movement-based features to propose a set of designer-interpretable descriptors and enhance their ability to use human motion in interaction design. In addition, a computational prototype is utilized to visually present the features and help designers better understand movement content. The investigation into the effects of designer-interpretable features on the concept ideation and design of motion-based interactions followed a user-centered approach, and its validity was established through a qualitative study conducted with interaction designers. Semi-structured interviews following a creative practice exercise were employed to evaluate how the computational prototype influenced interaction designers’ processes, allowing them to reflect on their experience and compare it to previous approaches when designing movement-based interactions. The study determined that interaction designers were able to leverage features to identify detection capabilities and enrich the ideation process. Moreover, feature visualization provided further insights into the characteristics of movement, which helped practitioners understand the interaction opportunities that come with it.
在交互设计中探索以用户为中心的基于移动的特性
除了非常细粒度、精确的数据之外,基于移动的交互设计通常受益于使用更高级的功能来创建引人入胜的交互。然而,基于运动的框架通常关注于检测策略,而没有明确说明如何使用这些数据来设计用户交互。这种纯粹的技术方法使得从业者将特征提取技术作为设计材料进行探索具有挑战性。本文提出了一种方法,该方法考虑了设计师对使用基于运动的特征的观点和态度,提出了一套设计师可解释的描述符,并提高了他们在交互设计中使用人类运动的能力。此外,利用计算原型直观地呈现特征,帮助设计师更好地理解运动内容。设计师可解释特征对基于动作交互的概念构思和设计的影响的调查遵循了以用户为中心的方法,并通过与交互设计师进行的定性研究来确定其有效性。在创造性实践练习之后,采用半结构化访谈来评估计算原型如何影响交互设计师的流程,允许他们反思自己的经验,并将其与之前设计基于动作的交互时的方法进行比较。研究表明,交互设计师能够利用功能来识别检测能力,并丰富构思过程。此外,特征可视化提供了对运动特征的进一步见解,这有助于从业者理解随之而来的交互机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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