Emotional Design Through Visual Aesthetics in Serious Games: A Scoping Review

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
IEEE Transactions on Games Pub Date : 2026-03-01 Epub Date: 2025-10-14 DOI:10.1109/TG.2025.3621014
Leonie Kallabis;Bruno Baruque-Zanón;Heinrich Klocke;Ana María Lara-Palma;Boris Naujoks
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Abstract

The intersection of emotions with games and learning has been a focal point of considerable research in recent years. Employing emotional design through visual aesthetics, particularly within multimedia learning and serious games, is gaining attention due to its potential impact on player motivation, learning outcomes, and overall experience. Given the multidisciplinary nature of these topics, a comprehensive overview of progress is needed. This work presents a scoping review on this intersection, highlights design implications for serious games, and identifies crucial research gaps. A scoping review following the PRISMA statement was conducted, identifying 35 relevant publications, classified into three categories: player responses, models, and game design. The review shows that incorporating visual aesthetics in serious games can enhance the player experience without compromising learning outcomes and are an effective elicitor of emotions that positively impact learning. Design implications for specific visual elements are identified, particularly color and character design, and research gaps discussed. These gaps include the need for systematic studies and the development of best practices. Overall, this scoping review underscores the potential of emotional design through visual aesthetics in serious games, emphasizing the need for further research to advance in this complex interdisciplinary field.
严肃游戏中基于视觉美学的情感设计
情感与游戏和学习的交集是近年来大量研究的焦点。通过视觉美学来运用情感设计,特别是在多媒体学习和严肃游戏中,因为其对玩家动机、学习结果和整体体验的潜在影响而受到关注。鉴于这些主题的多学科性质,需要对进展进行全面概述。本文对这一交叉点进行了范围审查,强调了严肃游戏的设计含义,并指出了关键的研究空白。在PRISMA声明之后,我们进行了一次范围审查,确定了35份相关出版物,分为三类:玩家反应、模型和游戏设计。研究表明,在严肃游戏中融入视觉美学可以在不影响学习结果的情况下提升玩家体验,并有效激发对学习产生积极影响的情绪。对特定视觉元素的设计含义进行了识别,特别是颜色和角色设计,并讨论了研究差距。这些差距包括需要进行系统研究和制定最佳做法。总的来说,这一范围审查强调了通过视觉美学在严肃游戏中进行情感设计的潜力,强调了在这个复杂的跨学科领域进行进一步研究的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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