Adaptive VR intervention on social-cognitive skills in children with ASD: a feasibility study

IF 4.4 1区 心理学 Q1 PSYCHOLOGY, CLINICAL
Luna Maddalon , Alberto Altozano , Maria Eleonora Minissi , Javier Marín-Morales , Gary Lovaton Romero , Thomas Parsons , Amaia Hervás , Mariano Alcañiz
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Abstract

This study introduces and evaluates a novel virtual reality (VR) adaptive system that advances the state of the art by tailoring social-cognitive training to individual performance, addressing gaps in traditional interventions for children with Autism Spectrum Disorder (ASD). A sample of 23 children (aged 6–8 years) diagnosed with Level 1 ASD participated in a four-session program integrating traditional Theory of Mind tasks with gamified, adaptive VR environments. The online adaptive engine provides real-time support with hints (question repetition), feedback, and reinforcement strategies, while the offline engine adjusts difficulty levels between sessions based on performance. Pre- and post-test assessments using the Theory of Mind Test Battery (ToMTB) and Social Responsiveness Scale evaluated participants' progress. Statistical analyses, including generalized linear mixed models and the Aligned Rank Transform, were used to examine behavioral and biosignal metrics such as motor movement and electrodermal activity (EDA). Results revealed significant improvements in ToMTB post-test scores, suggesting that the adaptive system positively influenced ToM abilities, while no significant changes were observed in the SRS-2 scores. Behavioral analysis indicated progressive accuracy gains and reduced reliance on hints across sessions. Kinematic analysis revealed that whole-body acceleration and displacement increased across sessions, while EDA indicated a significant rise in tonic mean, tonic variance, and phasic variance levels. These findings demonstrate the feasibility and potential efficacy of using adaptive training VR systems to address social-cognitive challenges in individuals with ASD. Future research should expand sample sizes and explore follow-up effects to optimize VR-based interventions.
适应性VR干预对ASD儿童社会认知技能的可行性研究
本研究介绍并评估了一种新的虚拟现实(VR)适应系统,该系统通过根据个体表现定制社会认知训练来推进当前的技术水平,解决了自闭症谱系障碍(ASD)儿童传统干预措施的差距。23名被诊断为1级ASD的儿童(6-8岁)参加了一个为期四个阶段的项目,该项目将传统的心智理论任务与游戏化的适应性VR环境相结合。在线自适应引擎通过提示(问题重复)、反馈和强化策略提供实时支持,而离线引擎根据性能调整会话之间的难度级别。采用心理理论测试组(ToMTB)和社会反应量表进行测试前和测试后的评估。统计分析,包括广义线性混合模型和对齐秩变换,用于检查行为和生物信号指标,如运动和皮肤电活动(EDA)。结果显示,ToMTB测试后得分显著提高,表明适应系统积极影响ToMTB能力,而SRS-2得分无显著变化。行为分析表明,准确率逐步提高,对提示的依赖程度降低。运动学分析显示,整个身体的加速度和位移在整个过程中增加,而EDA显示,主频平均值、主频方差和相位方差水平显著上升。这些发现证明了使用自适应训练VR系统来解决ASD患者社会认知挑战的可行性和潜在功效。未来的研究应扩大样本量,探索随访效果,以优化基于vr的干预措施。
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来源期刊
CiteScore
10.70
自引率
5.70%
发文量
38
审稿时长
33 days
期刊介绍: The International Journal of Clinical and Health Psychology is dedicated to publishing manuscripts with a strong emphasis on both basic and applied research, encompassing experimental, clinical, and theoretical contributions that advance the fields of Clinical and Health Psychology. With a focus on four core domains—clinical psychology and psychotherapy, psychopathology, health psychology, and clinical neurosciences—the IJCHP seeks to provide a comprehensive platform for scholarly discourse and innovation. The journal accepts Original Articles (empirical studies) and Review Articles. Manuscripts submitted to IJCHP should be original and not previously published or under consideration elsewhere. All signing authors must unanimously agree on the submitted version of the manuscript. By submitting their work, authors agree to transfer their copyrights to the Journal for the duration of the editorial process.
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