Enhancing SS-OCT 3D image reconstruction: A real-time system with stripe artifact suppression and GPU parallel acceleration

Q1 Computer Science
Virtual Reality Intelligent Hardware Pub Date : 2026-02-01 Epub Date: 2026-03-14 DOI:10.1016/j.vrih.2025.12.003
Dandan LIU
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引用次数: 0

Abstract

Optical coherence tomography (OCT), particularly Swept-Source OCT, is widely employed in medical diagnostics and industrial inspections owing to its high-resolution imaging capabilities. However, Swept-Source OCT 3D imaging often suffers from stripe artifacts caused by unstable light sources, system noise, and environmental interference, posing challenges to real-time processing of large-scale datasets. To address this issue, this study introduces a real-time reconstruction system that integrates stripe-artifact suppression and parallel computing using a graphics processing unit. This approach employs a frequency-domain filtering algorithm with adaptive anti-suppression parameters, dynamically adjusted through an image quality evaluation function and optimized using a convolutional neural network for complex frequency-domain feature learning. Additionally, a graphics processing unit integrated 3D reconstruction framework is developed, enhancing data processing throughput and real-time performance via a dual-queue decoupling mechanism. Experimental results demonstrate significant improvements in structural similarity (0.92), peak signal-to-noise ratio (31.62 dB), and stripe suppression ratio (15.73 dB) compared with existing methods. On the RTX 4090 platform, the proposed system achieved an end-to-end delay of 94.36 milliseconds, a frame rate of 10.3 frames per second, and a throughput of 121.5 million voxels per second, effectively suppressing artifacts while preserving image details and enhancing real-time 3D reconstruction performance.
增强SS-OCT三维图像重建:条带伪影抑制和GPU并行加速的实时系统
光学相干断层扫描(OCT),特别是扫描源OCT,由于其高分辨率成像能力而广泛应用于医学诊断和工业检查。然而,扫描源OCT 3D成像经常受到不稳定光源、系统噪声和环境干扰引起的条纹伪影的影响,这给大规模数据集的实时处理带来了挑战。为了解决这个问题,本研究引入了一个实时重建系统,该系统使用图形处理单元集成了条纹伪影抑制和并行计算。该方法采用具有自适应抗抑制参数的频域滤波算法,通过图像质量评估函数动态调整,并使用卷积神经网络进行优化,用于复杂频域特征学习。此外,开发了集成三维重构框架的图形处理单元,通过双队列解耦机制提高了数据处理吞吐量和实时性。实验结果表明,与现有方法相比,该方法在结构相似度(0.92)、峰值信噪比(31.62 dB)和条纹抑制比(15.73 dB)方面均有显著提高。在RTX 4090平台上,该系统实现了94.36毫秒的端到端延迟,10.3帧/秒的帧率,1.315亿体素/秒的吞吐量,有效地抑制了伪影,同时保留了图像细节,增强了实时3D重建性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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