{"title":"The impact of GPT-powered video games on early adolescents’ academic achievement in distance learning environments","authors":"ZuoYuan Liu , Galiya Ldokova","doi":"10.1016/j.ijer.2026.102967","DOIUrl":null,"url":null,"abstract":"<div><div>The global transition to distance learning has otherwise curtailed the potential to provide impactful maths education to early teenagers, a low-motivation and low-conceptual understanding demographic in remote conditions. This research meets the pressing demand for disruptive, scalable solutions by assessing the effect of GPT-powered video games on maths achievement and motivation in 15–16-year-olds. The main aim was to know if the integration of generative AI into game-based learning environments would create adaptive feedback and enhance deeper learning. A randomized controlled trial was conducted with 120 students from [BLINDED], divided equally into experimental and control groups, over an eight-week period. The experimental group played with GPT-upgraded versions of Minecraft: Education Edition and Prodigy Math Game, which provided real-time, precise feedback and contextual hints, while the control group participated in standard online instruction. The experimental group demonstrated large improvements in mathematics achievement, with effects sustained at follow-up. Motivation also increased more strongly than in the control group, and qualitative interviews confirmed that students perceived GPT feedback as clear and useful. These results show the real value of integrating AI-driven, adaptive feedback within educational games, supporting their application in distance mathematics curricula. The results also highlight the need for further studies on GPT-powered games across subjects, age groups, and broader educational outcomes such as critical thinking and conceptual mastery.</div></div>","PeriodicalId":48076,"journal":{"name":"International Journal of Educational Research","volume":"137 ","pages":"Article 102967"},"PeriodicalIF":3.3000,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Educational Research","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0883035526000388","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/2/16 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
The global transition to distance learning has otherwise curtailed the potential to provide impactful maths education to early teenagers, a low-motivation and low-conceptual understanding demographic in remote conditions. This research meets the pressing demand for disruptive, scalable solutions by assessing the effect of GPT-powered video games on maths achievement and motivation in 15–16-year-olds. The main aim was to know if the integration of generative AI into game-based learning environments would create adaptive feedback and enhance deeper learning. A randomized controlled trial was conducted with 120 students from [BLINDED], divided equally into experimental and control groups, over an eight-week period. The experimental group played with GPT-upgraded versions of Minecraft: Education Edition and Prodigy Math Game, which provided real-time, precise feedback and contextual hints, while the control group participated in standard online instruction. The experimental group demonstrated large improvements in mathematics achievement, with effects sustained at follow-up. Motivation also increased more strongly than in the control group, and qualitative interviews confirmed that students perceived GPT feedback as clear and useful. These results show the real value of integrating AI-driven, adaptive feedback within educational games, supporting their application in distance mathematics curricula. The results also highlight the need for further studies on GPT-powered games across subjects, age groups, and broader educational outcomes such as critical thinking and conceptual mastery.
期刊介绍:
The International Journal of Educational Research publishes regular papers and special issues on specific topics of interest to international audiences of educational researchers. Examples of recent Special Issues published in the journal illustrate the breadth of topics that have be included in the journal: Students Perspectives on Learning Environments, Social, Motivational and Emotional Aspects of Learning Disabilities, Epistemological Beliefs and Domain, Analyzing Mathematics Classroom Cultures and Practices, and Music Education: A site for collaborative creativity.