The impact of GPT-powered video games on early adolescents’ academic achievement in distance learning environments

IF 3.3 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
ZuoYuan Liu , Galiya Ldokova
{"title":"The impact of GPT-powered video games on early adolescents’ academic achievement in distance learning environments","authors":"ZuoYuan Liu ,&nbsp;Galiya Ldokova","doi":"10.1016/j.ijer.2026.102967","DOIUrl":null,"url":null,"abstract":"<div><div>The global transition to distance learning has otherwise curtailed the potential to provide impactful maths education to early teenagers, a low-motivation and low-conceptual understanding demographic in remote conditions. This research meets the pressing demand for disruptive, scalable solutions by assessing the effect of GPT-powered video games on maths achievement and motivation in 15–16-year-olds. The main aim was to know if the integration of generative AI into game-based learning environments would create adaptive feedback and enhance deeper learning. A randomized controlled trial was conducted with 120 students from [BLINDED], divided equally into experimental and control groups, over an eight-week period. The experimental group played with GPT-upgraded versions of Minecraft: Education Edition and Prodigy Math Game, which provided real-time, precise feedback and contextual hints, while the control group participated in standard online instruction. The experimental group demonstrated large improvements in mathematics achievement, with effects sustained at follow-up. Motivation also increased more strongly than in the control group, and qualitative interviews confirmed that students perceived GPT feedback as clear and useful. These results show the real value of integrating AI-driven, adaptive feedback within educational games, supporting their application in distance mathematics curricula. The results also highlight the need for further studies on GPT-powered games across subjects, age groups, and broader educational outcomes such as critical thinking and conceptual mastery.</div></div>","PeriodicalId":48076,"journal":{"name":"International Journal of Educational Research","volume":"137 ","pages":"Article 102967"},"PeriodicalIF":3.3000,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Educational Research","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0883035526000388","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/2/16 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

Abstract

The global transition to distance learning has otherwise curtailed the potential to provide impactful maths education to early teenagers, a low-motivation and low-conceptual understanding demographic in remote conditions. This research meets the pressing demand for disruptive, scalable solutions by assessing the effect of GPT-powered video games on maths achievement and motivation in 15–16-year-olds. The main aim was to know if the integration of generative AI into game-based learning environments would create adaptive feedback and enhance deeper learning. A randomized controlled trial was conducted with 120 students from [BLINDED], divided equally into experimental and control groups, over an eight-week period. The experimental group played with GPT-upgraded versions of Minecraft: Education Edition and Prodigy Math Game, which provided real-time, precise feedback and contextual hints, while the control group participated in standard online instruction. The experimental group demonstrated large improvements in mathematics achievement, with effects sustained at follow-up. Motivation also increased more strongly than in the control group, and qualitative interviews confirmed that students perceived GPT feedback as clear and useful. These results show the real value of integrating AI-driven, adaptive feedback within educational games, supporting their application in distance mathematics curricula. The results also highlight the need for further studies on GPT-powered games across subjects, age groups, and broader educational outcomes such as critical thinking and conceptual mastery.
远程学习环境下gpt驱动的视频游戏对早期青少年学业成绩的影响
此外,全球向远程学习的过渡削弱了向早期青少年提供有影响力的数学教育的潜力,这些青少年是偏远地区的低动机和低概念理解人群。本研究通过评估gpt驱动的视频游戏对15 - 16岁青少年数学成绩和动机的影响,满足了对颠覆性、可扩展解决方案的迫切需求。我们的主要目标是了解将生成AI整合到基于游戏的学习环境中是否能够创造自适应反馈并加强更深入的学习。一项随机对照试验对来自[blind]的120名学生进行了为期8周的随机对照试验,他们平均分为实验组和对照组。实验组玩gpt升级版的《我的世界:教育版》和《神童数学游戏》,提供实时、精确的反馈和上下文提示,对照组则参加标准的在线教学。实验组在数学成绩上有了很大的提高,这种效果在随访中持续存在。动机也比对照组增加得更强烈,定性访谈证实,学生认为GPT反馈是清晰和有用的。这些结果显示了在教育游戏中整合ai驱动的自适应反馈的真正价值,并支持它们在远程数学课程中的应用。研究结果还强调了对gpt驱动的游戏进行跨学科、跨年龄组和更广泛的教育成果(如批判性思维和概念掌握)的进一步研究的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
International Journal of Educational Research
International Journal of Educational Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.20
自引率
3.10%
发文量
141
审稿时长
21 days
期刊介绍: The International Journal of Educational Research publishes regular papers and special issues on specific topics of interest to international audiences of educational researchers. Examples of recent Special Issues published in the journal illustrate the breadth of topics that have be included in the journal: Students Perspectives on Learning Environments, Social, Motivational and Emotional Aspects of Learning Disabilities, Epistemological Beliefs and Domain, Analyzing Mathematics Classroom Cultures and Practices, and Music Education: A site for collaborative creativity.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书