A gamified approach to burn education among Brazilian youth: The “Burn Game” pilot study

IF 2.4 4区 医学 Q2 MEDICINE, GENERAL & INTERNAL
Clinics Pub Date : 2026-01-01 Epub Date: 2026-03-10 DOI:10.1016/j.clinsp.2026.100899
Felipe Giraldo Alvarez Gonçalves , Vinicius Oberdan Souza Reis , Vinicius Freire Costa Alves , Bruno Damico Terada , José Maria Soares Junior , Patricia Zen Tempski , Sérgio Henrique Bastos Damous , Edivaldo Massazo Utiyama , Rolf Gemperli , Cristina Pires Camargo
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Abstract

Introduction

Burn injuries are a significant global health concern, with an estimated 8.4 million cases annually. Although specific cost data from Brazil are limited, international reports estimate an average burn-related hospitalization cost of USD 88,218. Educational tools for populations are desirable to prevent burn injury. Thus, the authors designed a gamified model to promote burn education and prevention among Brazilian students.

Methods

The intervention was conducted in four public schools, three High Schools (HS) and one Vocational School (VS). Students first completed a 21-question online pre-test assessing their baseline knowledge. A 20-minute lecture followed, covering burn classification and prevention. Students then participated in an interactive online trivia game (Burn Game) designed to reinforce learning. Finally, they completed the same test as a post-intervention assessment.

Results

A total of 134 students participated (73 from VS, 61 from HS), with a mean age of 18.6 ± 4.9 years; 73.13% were female. Post-test scores improved significantly across the participants, with 132 students showing higher scores. The overall mean score difference was 7.16-points (95% CI: 6.47–7.86; p < 0.001). Subgroup analysis revealed gains in both VS (MD = 6.08; 95% CI: 5.33–6.83) and HS students (MD = 8.46; 95% CI: 7.41–9.51), with HS students showing the greatest improvement.

Conclusion

The present study suggests that gamified teaching indeed contributed to significantly increasing students' knowledge about burn prevention and classification.
巴西青少年烧伤教育的游戏化方法:“烧伤游戏”试点研究
烧伤是一个重大的全球健康问题,估计每年有840万例。尽管来自巴西的具体费用数据有限,但国际报告估计,与烧伤有关的住院费用平均为88,218美元。人们需要教育工具来预防烧伤。因此,作者设计了一个游戏化的模型来促进巴西学生的烧伤教育和预防。方法对4所公立学校、3所高中和1所职业学校进行干预。学生们首先完成了一个21道题的在线预测试,评估他们的基本知识。接下来是20分钟的讲座,内容包括烧伤分类和预防。然后,学生们参加了一个旨在加强学习的互动在线琐事游戏(Burn game)。最后,他们完成了与干预后评估相同的测试。结果共134名学生参与调查,其中高中73名,高中61名,平均年龄18.6±4.9岁;73.13%为女性。所有参与者的测试后得分都有显著提高,有132名学生的得分更高。总平均得分差为7.16分(95% CI: 6.47-7.86; p < 0.001)。亚组分析显示VS (MD = 6.08; 95% CI: 5.33-6.83)和HS学生(MD = 8.46; 95% CI: 7.41-9.51)均有所改善,其中HS学生的改善最大。结论游戏化教学确实有助于提高学生对烧伤预防和分类的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Clinics
Clinics 医学-医学:内科
CiteScore
4.10
自引率
3.70%
发文量
129
审稿时长
52 days
期刊介绍: CLINICS is an electronic journal that publishes peer-reviewed articles in continuous flow, of interest to clinicians and researchers in the medical sciences. CLINICS complies with the policies of funding agencies which request or require deposition of the published articles that they fund into publicly available databases. CLINICS supports the position of the International Committee of Medical Journal Editors (ICMJE) on trial registration.
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