Hao Jin , Hengyuan Chang , Xiaoxuan Xie , Zhengyang Wang , Xusheng Du , Shaojun Hu , Haoran Xie
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引用次数: 0
Abstract
Designing stylized cinemagraphs is challenging due to the difficulty in customizing complex and expressive flow elements. To achieve intuitive and detailed control of the generated cinemagraphs, sketches provide a feasible solution to convey personalized design requirements beyond text inputs. In this paper, we propose Sketch2Cinemagraph, a sketch-guided framework that enables the conditional generation of stylized cinemagraphs from freehand sketches. Sketch2Cinemagraph adopts text prompts for initial landscape generation and provides sketch controls for both spatial and motion cues. The latent diffusion model first generates target stylized landscape images along with realistic versions. Then, a pre-trained object detection model obtains masks for the flow regions. We propose a latent motion diffusion model to estimate motion field in fluid regions of the generated landscape images. The input motion sketches serve as the conditions to control the generated motion fields in the masked fluid regions with the prompt. To synthesize cinemagraph frames, the pixels within fluid regions are warped to target locations at each timestep using a U-Net based frame generator. The results verified that Sketch2Cinemagraph can generate aesthetically appealing stylized cinemagraphs with continuous temporal flow from sketch inputs. We showcase the advantages of Sketch2Cinemagraph through qualitative and quantitative comparisons against the state-of-the-art approaches.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.