Han Wan;Shiyang Yue;Mengying Li;Xin Luo;Yaofeng Hu;Baoliang Che;Jingyuan Wang
{"title":"Integrating Blended Learning Behaviors via Multimodal Fusion for Student Performance Prediction","authors":"Han Wan;Shiyang Yue;Mengying Li;Xin Luo;Yaofeng Hu;Baoliang Che;Jingyuan Wang","doi":"10.1109/TLT.2026.3660059","DOIUrl":null,"url":null,"abstract":"Blended learning enriches students’ experiences across diverse environments while generating multimodal data related to learning activities. However, it presents challenges in the appropriate use of multimodal data to track students’ performance development. Previous models with fixed-length inputs or static fusion mechanisms inadequately model temporal dependencies across behavioral modalities. In this article, we integrate variable-length time series over weeks to forecast performance for the subsequent week. As the main contribution, we propose a two-stage training model that relies on a transformer for temporal attention-based multimodal fusion. We conducted experiments on two real-world datasets, FC2023 and CS2023, derived from hybrid mode courses involving 439 and 199 students, respectively. The results demonstrate that multimodal fusion yields better periodical prediction compared to the unimodal approach. Ultimately, aiming at predicting the week-by-week development of student performance, the proposed model achieves the area under the curve of receiver operating characteristic of 81.02% on FC2023 and 82.65% on CS2023. This approach, which leverages multimodal learning analytics, helps educators track each student’s learning progress more effectively, enabling the timely implementation of instructional interventions and enhancing educational outcomes.","PeriodicalId":49191,"journal":{"name":"IEEE Transactions on Learning Technologies","volume":"19 ","pages":"87-104"},"PeriodicalIF":7.4000,"publicationDate":"2026-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Learning Technologies","FirstCategoryId":"95","ListUrlMain":"https://ieeexplore.ieee.org/document/11370227/","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
Blended learning enriches students’ experiences across diverse environments while generating multimodal data related to learning activities. However, it presents challenges in the appropriate use of multimodal data to track students’ performance development. Previous models with fixed-length inputs or static fusion mechanisms inadequately model temporal dependencies across behavioral modalities. In this article, we integrate variable-length time series over weeks to forecast performance for the subsequent week. As the main contribution, we propose a two-stage training model that relies on a transformer for temporal attention-based multimodal fusion. We conducted experiments on two real-world datasets, FC2023 and CS2023, derived from hybrid mode courses involving 439 and 199 students, respectively. The results demonstrate that multimodal fusion yields better periodical prediction compared to the unimodal approach. Ultimately, aiming at predicting the week-by-week development of student performance, the proposed model achieves the area under the curve of receiver operating characteristic of 81.02% on FC2023 and 82.65% on CS2023. This approach, which leverages multimodal learning analytics, helps educators track each student’s learning progress more effectively, enabling the timely implementation of instructional interventions and enhancing educational outcomes.
期刊介绍:
The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.