Jian Ding , Michelle Y. Ma , Hilary H. Lu , Benjamin T. Backus , Dennis M. Levi
{"title":"Recovery of depth perception in adults with abnormal binocular vision","authors":"Jian Ding , Michelle Y. Ma , Hilary H. Lu , Benjamin T. Backus , Dennis M. Levi","doi":"10.1016/j.visres.2026.108783","DOIUrl":null,"url":null,"abstract":"<div><div>Our goal in this study was to determine the efficacy, time course and mechanisms underlying the improvement of stereo vision using 3D virtual reality (VR) games to improve depth perception in adults with a history of abnormal early visual experience due to strabismus, anisometropia and/or amblyopia. Participants engaged in 30 home-based training sessions, supplemented by 5 in-lab assessments to monitor progress. The training protocol utilized a diverse set of VR games targeting stereoacuity, anti-suppression, and binocular alignment. The stereo training games employed various depth cues to facilitate stereo vision recovery. Clinical, psychophysical and virtual reality tests were conducted to evaluate changes in stereoacuity, binocular balance, and interocular alignment. Results revealed significant improvements in stereoacuity for most participants following training, whereas outcomes for binocular balance and ocular alignment were more variable. Together, these findings suggest that VR-based training can reliably enhance stereoacuity in adults with abnormal visual histories, though individual variability highlights the need for personalized approaches and further investigation of underlying mechanisms.</div></div>","PeriodicalId":23670,"journal":{"name":"Vision Research","volume":"242 ","pages":"Article 108783"},"PeriodicalIF":2.2000,"publicationDate":"2026-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Vision Research","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0042698926000325","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/2/13 0:00:00","PubModel":"Epub","JCR":"Q4","JCRName":"NEUROSCIENCES","Score":null,"Total":0}
引用次数: 0
Abstract
Our goal in this study was to determine the efficacy, time course and mechanisms underlying the improvement of stereo vision using 3D virtual reality (VR) games to improve depth perception in adults with a history of abnormal early visual experience due to strabismus, anisometropia and/or amblyopia. Participants engaged in 30 home-based training sessions, supplemented by 5 in-lab assessments to monitor progress. The training protocol utilized a diverse set of VR games targeting stereoacuity, anti-suppression, and binocular alignment. The stereo training games employed various depth cues to facilitate stereo vision recovery. Clinical, psychophysical and virtual reality tests were conducted to evaluate changes in stereoacuity, binocular balance, and interocular alignment. Results revealed significant improvements in stereoacuity for most participants following training, whereas outcomes for binocular balance and ocular alignment were more variable. Together, these findings suggest that VR-based training can reliably enhance stereoacuity in adults with abnormal visual histories, though individual variability highlights the need for personalized approaches and further investigation of underlying mechanisms.
期刊介绍:
Vision Research is a journal devoted to the functional aspects of human, vertebrate and invertebrate vision and publishes experimental and observational studies, reviews, and theoretical and computational analyses. Vision Research also publishes clinical studies relevant to normal visual function and basic research relevant to visual dysfunction or its clinical investigation. Functional aspects of vision is interpreted broadly, ranging from molecular and cellular function to perception and behavior. Detailed descriptions are encouraged but enough introductory background should be included for non-specialists. Theoretical and computational papers should give a sense of order to the facts or point to new verifiable observations. Papers dealing with questions in the history of vision science should stress the development of ideas in the field.