Evolutionary and social functions of gaming: Integrating experimental evidence and mathematical modeling

IF 3.2 1区 心理学 Q1 BEHAVIORAL SCIENCES
Evolution and Human Behavior Pub Date : 2026-03-01 Epub Date: 2026-02-03 DOI:10.1016/j.evolhumbehav.2026.106833
Yago Lukševičius de Moraes , Marco Antonio Correa Varella , Leonardo Cezar Silva Costa , Nayara Teles , Jaroslava Varella Valentova
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引用次数: 0

Abstract

This research examines the evolutionary and social functions of gaming by proposing that rule-bounded competitive play could operate as a strategy for forming and sustaining long-term alliances. To investigate this hypothesis, we conducted two complementary studies. Study 1 tested whether engaging in a game, compared with a non-game interaction (role playing), influences how same-sex strangers perceive each other's value and relational closeness across repeated encounters. Although both constructs changed over time, gaming did not produce stronger or faster shifts than the comparison activity. Study 2 used an agent-based evolutionary model to explore the conditions under which gaming could spread in a population as a tactic for ally selection. The simulations indicated that gaming is favored when players possess above-average skill and when environmental risk coevolves with population skill; otherwise, gaming tends to drift or disappear. Together, these studies suggest that the social effects of gaming are context-dependent and may not emerge uniformly across game types or interaction settings. The modeling results highlight that risk, skill, and reliability of performance cues are key parameters for understanding the potential evolutionary role of gaming in alliance formation. Future work should integrate long-term interactions, participants' skill levels, and different game ecologies to clarify under what circumstances gaming strengthens social bonds.
游戏的进化和社会功能:整合实验证据和数学模型
该研究通过提出有规则约束的竞争性游戏可以作为形成和维持长期联盟的一种策略,来检验游戏的进化和社会功能。为了验证这一假设,我们进行了两项互补研究。研究1测试了与非游戏互动(角色扮演)相比,参与游戏是否会影响同性陌生人在反复接触中对彼此价值和关系亲密度的看法。尽管这两种结构都随着时间的推移而改变,但游戏并不比比较活动产生更强或更快的变化。研究2使用基于主体的进化模型来探索博弈在群体中传播的条件,作为一种选择盟友的策略。模拟结果表明,当玩家拥有高于平均水平的技能,且环境风险与群体技能共同进化时,游戏更有利;否则,游戏就会随波逐流或消失。综上所述,这些研究表明,游戏的社交效应是情境依赖的,可能不会在游戏类型或互动环境中统一出现。建模结果强调了绩效线索的风险、技巧和可靠性是理解博弈在联盟形成中的潜在进化作用的关键参数。未来的工作应该整合长期互动、参与者的技能水平和不同的游戏生态,以阐明游戏在什么情况下会加强社交联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Evolution and Human Behavior
Evolution and Human Behavior 生物-行为科学
CiteScore
8.30
自引率
9.80%
发文量
62
审稿时长
82 days
期刊介绍: Evolution and Human Behavior is an interdisciplinary journal, presenting research reports and theory in which evolutionary perspectives are brought to bear on the study of human behavior. It is primarily a scientific journal, but submissions from scholars in the humanities are also encouraged. Papers reporting on theoretical and empirical work on other species will be welcome if their relevance to the human animal is apparent.
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