Jillianne Code , Kieran Forde , Rachel Moylan , Aimee Lutrin , Zahira Tasabehji , Rachel Ralph , Aashay Mehta , Nick Zap , Nesrine El Banna
{"title":"Expressions of learner agency in virtual inquiry: Linking agency and evidence-centered game design","authors":"Jillianne Code , Kieran Forde , Rachel Moylan , Aimee Lutrin , Zahira Tasabehji , Rachel Ralph , Aashay Mehta , Nick Zap , Nesrine El Banna","doi":"10.1016/j.compedu.2026.105590","DOIUrl":null,"url":null,"abstract":"<div><div>Game-based learning environments often support exploration but rarely connect learner agency with rigorous, embedded assessment. This study reports on the design and pilot implementation of ALIVE (Agency for Learning in Immersive Virtual Environments), a virtual inquiry environment that integrates the Agency for Learning framework with Evidence-Centered Game Design. Nine middle and high school students completed an ecological investigation that required evidence collection, hypothesis testing, and causal explanation. Data included think-aloud protocols, gameplay logs, and brief feedback questions. Triangulated analyses captured both convergence and divergence between self-reported and observed agency. Learners showed intentional decisions, strategy shifts, and selective delegation to system supports at points of uncertainty. These findings show how aligned competency, evidence, and task models make inquiry actions visible and interpretable. The study also offers a multisource approach for examining expressions of agency within guided digital inquiry. Limitations include the small sample and single-session design. Future work should examine longer-term patterns, broader implementation, and transfer across domains.</div></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"247 ","pages":"Article 105590"},"PeriodicalIF":10.5000,"publicationDate":"2026-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Education","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S036013152600028X","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/2/4 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
Game-based learning environments often support exploration but rarely connect learner agency with rigorous, embedded assessment. This study reports on the design and pilot implementation of ALIVE (Agency for Learning in Immersive Virtual Environments), a virtual inquiry environment that integrates the Agency for Learning framework with Evidence-Centered Game Design. Nine middle and high school students completed an ecological investigation that required evidence collection, hypothesis testing, and causal explanation. Data included think-aloud protocols, gameplay logs, and brief feedback questions. Triangulated analyses captured both convergence and divergence between self-reported and observed agency. Learners showed intentional decisions, strategy shifts, and selective delegation to system supports at points of uncertainty. These findings show how aligned competency, evidence, and task models make inquiry actions visible and interpretable. The study also offers a multisource approach for examining expressions of agency within guided digital inquiry. Limitations include the small sample and single-session design. Future work should examine longer-term patterns, broader implementation, and transfer across domains.
期刊介绍:
Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.