Embedding virtual reality social skills training into return-to-work care for depression: A single-arm feasibility pilot with exploratory autistic-trait moderation.

IF 1.3
PCN reports : psychiatry and clinical neurosciences Pub Date : 2026-02-02 eCollection Date: 2026-03-01 DOI:10.1002/pcn5.70289
Yutaro Akaki, Yasuhisa Nakamura, Yuko Nakanishi, Yuji Okuyama, Kiyoshi Fujita
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Abstract

Aim: To assess the feasibility of embedding virtual reality-based social skills training (SST-VR) into a return-to-work day-care program for major depressive disorder (MDD) and to estimate pre-post change in self-reported social skills, with exploratory moderation by autistic traits.

Methods: In this single-arm, add-on pilot at a Japanese psychiatric day-care Re-Work center, 20 adults with MDD (18 men) received six 90-min SST-VR sessions every 2 weeks over approximately 3 months plus the standard Re-Work program. The primary outcome was Kikuchi's Social Skills Scale-18 (KiSS-18); secondary outcomes were social adaptation, social anxiety, and depressive symptoms (self-report). A linear mixed-effects model tested the effects of Time (pre vs post), baseline Autism-Spectrum Quotient (AQ; mean-centered), and their interaction. Feasibility was assessed via attendance and attrition.

Results: Attendance was 94.2% with no attrition. KiSS-18 increased from 49.7 ± 10.6 to 53.5 ± 12.4 (p = 0.028; r = 0.56). The model showed significant effects of Time (χ²(1) = 8.11, p = 0.004) and Time × AQ (χ²(1) = 4.46, p = 0.035), suggesting smaller gains at higher AQ (exploratory; restricted AQ range). Emotional processing and stress management subscales improved; secondary outcomes showed no significant change. Bootstrap analyses were consistent with the mixed-model findings.

Conclusion: SST-VR was feasible. Because the single-arm add-on design cannot isolate SST-VR-specific effects from concurrent care and nonspecific influences, the KiSS-18 change is hypothesis-generating. Controlled comparisons with Re-Work alone in larger, more diverse samples should test efficacy, include objective behavioral and vocational outcomes, and prospectively evaluate moderation.

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将虚拟现实社交技能训练融入抑郁症重返工作岗位护理:探索性自闭症特质调节的单臂可行性试验。
目的:评估将基于虚拟现实的社交技能培训(SST-VR)嵌入重度抑郁症(MDD)重返工作日托项目的可行性,并评估自我报告的社交技能在自闭症特征的探索性调节下的前后变化。方法:在日本精神科日托再工作中心的单臂附加试验中,20名重度抑郁症成年人(18名男性)每两周接受6次90分钟的SST-VR课程,持续约3个月,外加标准的再工作计划。主要结果是菊池的社交技能量表-18 (KiSS-18);次要结局是社会适应、社交焦虑和抑郁症状(自我报告)。一个线性混合效应模型测试了时间(前后)、基线自闭症谱系商(AQ;均值中心)和它们的相互作用的影响。通过出勤和减员来评估可行性。结果:出勤率为94.2%,无人员流失。KiSS-18增加从49.7±10.6,53.5±12.4 (p = 0.028; r = 0.56)。模型显示时间(χ²(1)= 8.11,p = 0.004)和时间× AQ (χ²(1)= 4.46,p = 0.035)的影响显著,表明高AQ(探索性;受限AQ范围)的增益较小。情绪加工和压力管理分量表改善;次要结局无明显变化。Bootstrap分析与混合模型结果一致。结论:SST-VR是可行的。由于单臂附加设计不能将sst - vr特异性效应与同时护理和非特异性影响隔离开来,因此KiSS-18的变化是假设产生的。在更大、更多样化的样本中单独与Re-Work进行对照比较,应该测试有效性,包括客观的行为和职业结果,并前瞻性地评估适度性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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