Anna Kovbasiuk , Tamilla Triantoro , Leon Ciechanowski , Konrad Sowa , Aleksandra Przegalinska
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引用次数: 0
Abstract
As generative AI becomes a common collaborator in the workplace, understanding the psychological factors driving its adoption becomes essential. This study examines how Big Five personality traits shape the user experience and intention to use AI. In an experiment with 59 participants, we compared a group collaborating with an AI chatbot against a control group working alone on business-related tasks. We found that for those working with AI, personality traits such as extraversion and agreeableness significantly enhanced their enjoyment of the task. Importantly, this positive experience did not directly translate into a higher intention to use the technology. Instead, the main contribution of enjoyment was building trust towards technology. Trust acted as the necessary bridge, converting the hedonic benefit of enjoyment into a greater willingness to adopt AI for future use. Our results suggest that the path to successful AI adoption in the workplace depends on more than a positive first impression; it requires building a foundation of trust.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...