HPA: Manipulating deep reinforcement learning via adversarial interaction

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Journal of Systems Architecture Pub Date : 2026-04-01 Epub Date: 2026-01-22 DOI:10.1016/j.sysarc.2026.103685
Kanghua Mo , Zhengxin Zhang , Yuanzhi Zhang , Yucheng Long , Zhengdao Li
{"title":"HPA: Manipulating deep reinforcement learning via adversarial interaction","authors":"Kanghua Mo ,&nbsp;Zhengxin Zhang ,&nbsp;Yuanzhi Zhang ,&nbsp;Yucheng Long ,&nbsp;Zhengdao Li","doi":"10.1016/j.sysarc.2026.103685","DOIUrl":null,"url":null,"abstract":"<div><div>Recent studies have demonstrated that policy manipulation attacks on deep reinforcement learning (DRL) systems can lead to the learning of abnormal policies by victim agents. However, existing work typically assumes that the attacker can manipulate multiple components of the training process, such as reward functions, environment dynamics, or state information. In IoT-enabled smart societies, where AI-driven systems operate in interconnected and data-sensitive environments, such assumptions raise serious concerns regarding security and privacy. This paper investigates a novel policy manipulation attack in competitive multi-agent reinforcement learning under significantly weaker assumptions, where the attacker only requires access to the victim’s training settings and, in some cases, the learned policy outputs during training. We propose the honeypot policy attack (HPA), in which an adversarial agent induces the victim to learn an attacker-specified target policy by deliberately taking suboptimal actions. To this end, we introduce a honeypot reward estimation mechanism that quantifies the amount of reward sacrifice required by the adversarial agent to influence the victim’s learning process, and adapts this sacrifice according to the degree of policy manipulation. Extensive experiments on three representative competitive games demonstrate that HPA is both effective and stealthy, exposing previously unexplored vulnerabilities in DRL-based systems deployed in IoT-driven smart environments. To the best of our knowledge, this work presents the first policy manipulation attack that does not rely on explicit tampering with internal components of DRL systems, but instead operates solely through admissible adversarial interactions, offering new insights into security challenges faced by emerging AIoT ecosystems.</div></div>","PeriodicalId":50027,"journal":{"name":"Journal of Systems Architecture","volume":"173 ","pages":"Article 103685"},"PeriodicalIF":5.3000,"publicationDate":"2026-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Systems Architecture","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1383762126000032","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/1/22 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

Abstract

Recent studies have demonstrated that policy manipulation attacks on deep reinforcement learning (DRL) systems can lead to the learning of abnormal policies by victim agents. However, existing work typically assumes that the attacker can manipulate multiple components of the training process, such as reward functions, environment dynamics, or state information. In IoT-enabled smart societies, where AI-driven systems operate in interconnected and data-sensitive environments, such assumptions raise serious concerns regarding security and privacy. This paper investigates a novel policy manipulation attack in competitive multi-agent reinforcement learning under significantly weaker assumptions, where the attacker only requires access to the victim’s training settings and, in some cases, the learned policy outputs during training. We propose the honeypot policy attack (HPA), in which an adversarial agent induces the victim to learn an attacker-specified target policy by deliberately taking suboptimal actions. To this end, we introduce a honeypot reward estimation mechanism that quantifies the amount of reward sacrifice required by the adversarial agent to influence the victim’s learning process, and adapts this sacrifice according to the degree of policy manipulation. Extensive experiments on three representative competitive games demonstrate that HPA is both effective and stealthy, exposing previously unexplored vulnerabilities in DRL-based systems deployed in IoT-driven smart environments. To the best of our knowledge, this work presents the first policy manipulation attack that does not rely on explicit tampering with internal components of DRL systems, but instead operates solely through admissible adversarial interactions, offering new insights into security challenges faced by emerging AIoT ecosystems.
HPA:通过对抗性互动操纵深度强化学习
最近的研究表明,针对深度强化学习(DRL)系统的策略操纵攻击可以导致受害者代理学习异常策略。然而,现有的工作通常假设攻击者可以操纵训练过程的多个组件,例如奖励函数、环境动态或状态信息。在物联网驱动的智能社会中,人工智能驱动的系统在相互关联和数据敏感的环境中运行,这种假设引发了对安全和隐私的严重担忧。本文研究了竞争多智能体强化学习中的一种新的策略操纵攻击,在明显较弱的假设下,攻击者只需要访问受害者的训练设置,在某些情况下,在训练期间学习的策略输出。我们提出了蜜罐策略攻击(HPA),其中敌对代理通过故意采取次优行为诱导受害者学习攻击者指定的目标策略。为此,我们引入了一种蜜罐奖励估计机制,该机制量化了对抗代理影响受害者学习过程所需的奖励牺牲量,并根据策略操纵的程度对这种牺牲进行调整。在三个具有代表性的竞争游戏中进行的广泛实验表明,HPA既有效又隐蔽,暴露了在物联网驱动的智能环境中部署的基于drl的系统中以前未被探索的漏洞。据我们所知,这项工作提出了第一个策略操纵攻击,它不依赖于对DRL系统内部组件的显式篡改,而是仅通过可接受的对抗性相互作用进行操作,为新兴AIoT生态系统面临的安全挑战提供了新的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Systems Architecture
Journal of Systems Architecture 工程技术-计算机:硬件
CiteScore
8.70
自引率
15.60%
发文量
226
审稿时长
46 days
期刊介绍: The Journal of Systems Architecture: Embedded Software Design (JSA) is a journal covering all design and architectural aspects related to embedded systems and software. It ranges from the microarchitecture level via the system software level up to the application-specific architecture level. Aspects such as real-time systems, operating systems, FPGA programming, programming languages, communications (limited to analysis and the software stack), mobile systems, parallel and distributed architectures as well as additional subjects in the computer and system architecture area will fall within the scope of this journal. Technology will not be a main focus, but its use and relevance to particular designs will be. Case studies are welcome but must contribute more than just a design for a particular piece of software. Design automation of such systems including methodologies, techniques and tools for their design as well as novel designs of software components fall within the scope of this journal. Novel applications that use embedded systems are also central in this journal. While hardware is not a part of this journal hardware/software co-design methods that consider interplay between software and hardware components with and emphasis on software are also relevant here.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书