{"title":"Understanding user preferences in recommender systems: A systematic review with a user-centric perspective in the audiovisual domain","authors":"Dongxiao Li, Annelien Smets, Heritiana Ranaivoson","doi":"10.1016/j.ijhcs.2026.103741","DOIUrl":null,"url":null,"abstract":"<div><div>User preference is central to the design and effectiveness of recommender systems (RS), as its satisfaction influences both user experience and platform success. However, the concept of user preference is inherently complex, and existing knowledge remains diverse and fragmented, lacking a synthesis that considers users’ multiple and evolving needs. Adopting a user-centric perspective, this study systematically reviews 135 RS papers focused on how user preferences are defined and operationalized in the audiovisual (AV) domain. Grounded in theories of multi-attribute utility and bounded rationality, this review focuses on key dimensions related to the conceptualization and application of user preferences in RS studies. We develop a typology to categorize the main issues and methodological approaches and identify prevailing trends and research gaps across these dimensions. Our findings reveal that: (1) user preference definitions are frequently absent, with few studies offering explicit conceptualizations. (2) user participation in preference elicitation is limited, with most studies relying on offline datasets and prioritizing content relevance metrics over user experience; (3) User attributes, such as demographics and personality traits are underrepresented compared to item attributes like content features, leading to overspecified models and reduced interpretability; and (4) interest in temporal and contextual preference dynamics is growing, although stability remains crucial for consistent recommendations. These findings indicate critical shortcomings in understanding and operationalizing user preferences from a user-centric perspective. We emphasize the need for greater integration of insights from psychology and behavioral studies to ensure that RS design aligns with users’ intrinsic, evolving, and long-term needs.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"209 ","pages":"Article 103741"},"PeriodicalIF":6.0000,"publicationDate":"2026-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581926000169","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/1/14 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
User preference is central to the design and effectiveness of recommender systems (RS), as its satisfaction influences both user experience and platform success. However, the concept of user preference is inherently complex, and existing knowledge remains diverse and fragmented, lacking a synthesis that considers users’ multiple and evolving needs. Adopting a user-centric perspective, this study systematically reviews 135 RS papers focused on how user preferences are defined and operationalized in the audiovisual (AV) domain. Grounded in theories of multi-attribute utility and bounded rationality, this review focuses on key dimensions related to the conceptualization and application of user preferences in RS studies. We develop a typology to categorize the main issues and methodological approaches and identify prevailing trends and research gaps across these dimensions. Our findings reveal that: (1) user preference definitions are frequently absent, with few studies offering explicit conceptualizations. (2) user participation in preference elicitation is limited, with most studies relying on offline datasets and prioritizing content relevance metrics over user experience; (3) User attributes, such as demographics and personality traits are underrepresented compared to item attributes like content features, leading to overspecified models and reduced interpretability; and (4) interest in temporal and contextual preference dynamics is growing, although stability remains crucial for consistent recommendations. These findings indicate critical shortcomings in understanding and operationalizing user preferences from a user-centric perspective. We emphasize the need for greater integration of insights from psychology and behavioral studies to ensure that RS design aligns with users’ intrinsic, evolving, and long-term needs.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...