Are we close enough? Impact of stress management chatbot’s self-disclosure and relationship types on user’s self-disclosure, trust, intimacy, and anonymity
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引用次数: 0
Abstract
College students experience elevated stress levels, making AI-based chatbots promising tools for accessible stress management support. For effective stress management interventions, a user’s self-disclosure and trust toward chatbots are critical factors. While prior studies highlight the benefits of self-disclosure to chatbots, it remains unclear how these effects manifest in emotionally sensitive contexts or vary depending on the relationship type established with the chatbot.
The CASA (Computers Are Social Actors) paradigm explains that people apply social rules to computers, while Social Penetration Theory (SPT) emphasizes the reciprocity of self-disclosure in relationship formation. Therefore, this study investigates whether stress management chatbot’s self-disclosure and chatbot-user relationship types influence user’s self-disclosure, trust, anonymity, and intimacy in ways that parallel human-to-human interactions, as suggested by the CASA paradigm.
A 2 × 2 factorial design was employed with the chatbot’s self-disclosure presence and relationship type (mentor or peer) as independent variables. A total of 112 undergraduate students participated in chatbot-mediated stress management sessions, followed by evaluation surveys; after data screening, 100 participants were retained for analysis. Semi-structured interviews were conducted and analyzed with 24 participants across four chatbot types.
Results revealed that the chatbot’s self-disclosure had no significant effect on user outcomes. However, relationship type significantly influenced user anonymity and self-disclosure: mentor-relationship chatbots, mimicking more distant professional relationships, provided greater user anonymity, while peer relationship chatbots elicited greater user’s self-disclosure. These findings notably support the CASA paradigm. By integrating qualitative insights with quantitative findings, this study identifies design implications and key factors for developing effective stress management chatbots.
大学生的压力水平不断上升,这使得基于人工智能的聊天机器人有望成为易于获得的压力管理支持工具。对于有效的压力管理干预,用户的自我表露和对聊天机器人的信任是关键因素。虽然之前的研究强调了对聊天机器人自我表露的好处,但目前尚不清楚这些影响在情感敏感的环境中是如何表现出来的,或者是如何根据与聊天机器人建立的关系类型而变化的。CASA (Computers Are Social Actors)范式解释了人们将社会规则应用于计算机,而社会渗透理论(Social Penetration Theory, SPT)则强调在关系形成过程中自我披露的互惠性。因此,本研究考察了压力管理聊天机器人的自我表露和聊天机器人-用户关系类型是否以类似于CASA范式的方式影响用户的自我表露、信任、匿名和亲密关系。采用2 × 2因子设计,以聊天机器人的自我表露存在和关系类型(导师或同伴)为自变量。共有112名本科生参加了聊天机器人介导的压力管理课程,随后进行了评估调查;数据筛选后,保留100名参与者进行分析。对四种聊天机器人类型的24名参与者进行了半结构化访谈并进行了分析。结果显示,聊天机器人的自我表露对用户结果没有显著影响。然而,关系类型显著影响用户匿名性和自我表露:师徒关系聊天机器人,模仿更遥远的职业关系,提供了更大的用户匿名性,而同伴关系聊天机器人引发了更大的用户自我表露。这些发现明显支持CASA范式。通过将定性见解与定量发现相结合,本研究确定了开发有效压力管理聊天机器人的设计含义和关键因素。
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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