Francesco Barile, Pierre Hurlin, Cedric Waterschoot, Nava Tintarev
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引用次数: 0
Abstract
Social choice-based aggregation strategies are often used in group recommender systems to aggregate individual preferences or recommendations. However, previous works evaluating group recommenders with user studies found that the diversity of the group members’ preferences impacts the effectiveness of the strategies.
In this paper, we highlight and address the methodological limitations of those previous works. Specifically, the methodologies we introduce demonstrate the following three novelties: 1) We evaluated the strategies from the viewpoint of an “internal evaluator”; 2) We introduced a novel methodology for modeling a fictional but realistic group with specific preference profiles for the group members, defining scenarios with concrete users and items, that are still mapped to specific group configurations; 3) We evaluated the understanding of the participants, by measuring how well they can successfully apply the aggregation strategy to a new scenario.
To do this we performed a randomized controlled trial (n=444) using a mixed design with two between-subject factors (the used aggregation strategy and the presented explanation type), and a within-subject factor (the group configuration). Our results, with friend groups, showed significant differences in the effectiveness of the aggregation strategies depending on the specific group configuration (i.e., depending on the internal diversity of group members’ preferences), with noticeable differences between evaluations of what is good for the group – external evaluation – and what is good for the participant – internal evaluation. We conclude with methodological implications for group recommender systems.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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