Adaptive persuasive games: A systematic literature review

IF 6 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Sabrina Villata, Federica Cena, Amon Rapp
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引用次数: 0

Abstract

Persuasive systems aim to support behavior change using interactive technologies. Among them, adaptive persuasive games, which combine game-based approaches with adaptive features, have recently emerged as promising tools for promoting positive behavioral changes. In this article, we report the findings of a systematic literature review of existing adaptive persuasive games (N = 55), following the Grounded Theory approach for Literature Review. We point out the main types of game-based approaches employed in the literature and the importance of aesthetics, playability, and variety in the game design. Then, we investigate the adaptation techniques employed and the central role of users’ individuality in the proposed designs. Moreover, we analyze the main persuasive theories on which adaptive persuasive games rely, as well as the most commonly used intervention designs. Finally, we describe the evaluation methodologies used and the outcomes of the proposed interventions in terms of behavior change, motivation and engagement. In conclusion, we discuss the issues emerging from the current literature and identify possible solutions and future research directions for adaptive persuasive game design.
适应性说服游戏:系统的文献回顾
说服系统旨在通过交互式技术支持行为改变。其中,适应性说服游戏将基于游戏的方法与适应性特征相结合,最近成为促进积极行为改变的有前途的工具。在这篇文章中,我们报告了对现有适应性说服游戏(N = 55)的系统文献综述的发现,遵循了文献综述的扎根理论方法。我们指出了文献中所采用的基于游戏方法的主要类型,以及游戏设计中美学、可玩性和多样性的重要性。然后,我们研究了所采用的适应技术和用户个性在拟议设计中的核心作用。此外,我们还分析了适应性说服博弈所依赖的主要说服理论,以及最常用的干预设计。最后,我们描述了所使用的评估方法以及在行为改变、动机和参与方面提出的干预措施的结果。最后,我们讨论了当前文献中出现的问题,并确定了适应性说服游戏设计的可能解决方案和未来研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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