{"title":"Unravelling the projective identity in computer role-playing games: A narrative inquiry","authors":"Fatima Zohra Benzert, Hanane Sarnou","doi":"10.1016/j.entcom.2026.101084","DOIUrl":null,"url":null,"abstract":"<div><div>In computer role-playing games (CRPGs), players are afforded a large scope of identificatory possibilities, allowing for the formation of multi-layered and complex player-as-avatar constructs. Framing this liminal entanglement within James Gee’s projective identity theory, this study explored indepth the composition and structure of player-as-avatar constructs. We employed a narrative inquiry approach using semi-structured interviews to collect comprehensive storied accounts of projective identity formation experiences from the subjective perspective of 14 players from different backgrounds, specifically in CRPG contexts. Findings indicated that projective identities may constitute various overlapping self-defining components across personal, social, relational, and material levels. These identities are shaped by both game affordances and players’ transgressive engagement with game design and content, which highlights the nuanced and fluid nature of identity formation in virtual spaces. This research provides new insights into the multi-layered structure of projective identities and emphasises the importance of understanding player perspectives in the study of virtual identity construction.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"57 ","pages":"Article 101084"},"PeriodicalIF":2.4000,"publicationDate":"2026-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952126000066","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/1/17 0:00:00","PubModel":"Epub","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
In computer role-playing games (CRPGs), players are afforded a large scope of identificatory possibilities, allowing for the formation of multi-layered and complex player-as-avatar constructs. Framing this liminal entanglement within James Gee’s projective identity theory, this study explored indepth the composition and structure of player-as-avatar constructs. We employed a narrative inquiry approach using semi-structured interviews to collect comprehensive storied accounts of projective identity formation experiences from the subjective perspective of 14 players from different backgrounds, specifically in CRPG contexts. Findings indicated that projective identities may constitute various overlapping self-defining components across personal, social, relational, and material levels. These identities are shaped by both game affordances and players’ transgressive engagement with game design and content, which highlights the nuanced and fluid nature of identity formation in virtual spaces. This research provides new insights into the multi-layered structure of projective identities and emphasises the importance of understanding player perspectives in the study of virtual identity construction.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.