Digitally mediated accessibility: A metric combining human perception and generative AI

IF 8.3 1区 地球科学 Q1 ENVIRONMENTAL STUDIES
Mingzhi Zhou , Yuling Yang
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引用次数: 0

Abstract

Accessibility metrics often fail to align with actual human behavior due to incomplete spatial knowledge and perceptual biases. The digital era has intensified this gap. Platforms like real-time navigation and social media fundamentally reshape how people acquire information and perceive their spatial options. However, conventional accessibility metrics overlook this digital mediation and struggle to capture large-scale human perception. This study bridges this gap by proposing a novel framework to analyze accessibility through the lens of digital information acquisition and perception. Focusing on discretionary activities, we use restaurant access in Shenzhen as a case study. Specifically, we leverage data from Baidu Map (navigation) and Dianping (ratings) to quantify digitally acquired attributes like travel time, price, and reviews. We then employ a two-stage method to model public perception: first, a human survey identifies how people perceive these digital attributes; second, these findings are integrated with Generative AI (GenAI) in a few-shot learning approach to model city-wide perceptions. Finally, these perceptions are incorporated into the calculation of the digitally mediated accessibility metric, which integrates digital information acquisition and perception. Our findings reveal that the digitally mediated accessibility metric uncovers geographic inequalities in restaurant access that conventional metrics overlook. This research advances accessibility theory by introducing a framework for quantifying digitally mediated accessibility and demonstrates the potential of GenAI in scaling human perception modeling for spatial analysis.
数字媒介可访问性:结合人类感知和生成AI的度量
由于不完整的空间知识和感知偏差,可访问性指标往往无法与实际的人类行为保持一致。数字时代加剧了这一差距。实时导航和社交媒体等平台从根本上重塑了人们获取信息和感知空间选择的方式。然而,传统的可访问性指标忽略了这种数字中介,难以捕捉大规模的人类感知。本研究提出了一个新的框架,通过数字信息获取和感知来分析可访问性,从而弥补了这一差距。专注于自由裁量活动,我们以深圳的餐厅通道为例进行研究。具体来说,我们利用百度地图(导航)和大众点评(评分)的数据来量化旅行时间、价格和评论等数字化获取的属性。然后,我们采用两阶段的方法来模拟公众的看法:首先,对人类进行调查,确定人们如何看待这些数字属性;其次,这些发现与生成式人工智能(GenAI)结合在一起,采用少量的学习方法来模拟城市范围内的感知。最后,这些感知被纳入到数字中介可访问性度量的计算中,该度量集成了数字信息获取和感知。我们的研究结果表明,数字媒介的可访问性指标揭示了传统指标所忽视的餐馆访问的地理不平等。本研究通过引入一个量化数字媒介可达性的框架来推进可达性理论,并展示了GenAI在空间分析中缩放人类感知建模的潜力。
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来源期刊
CiteScore
13.30
自引率
7.40%
发文量
111
审稿时长
32 days
期刊介绍: Computers, Environment and Urban Systemsis an interdisciplinary journal publishing cutting-edge and innovative computer-based research on environmental and urban systems, that privileges the geospatial perspective. The journal welcomes original high quality scholarship of a theoretical, applied or technological nature, and provides a stimulating presentation of perspectives, research developments, overviews of important new technologies and uses of major computational, information-based, and visualization innovations. Applied and theoretical contributions demonstrate the scope of computer-based analysis fostering a better understanding of environmental and urban systems, their spatial scope and their dynamics.
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