[Determining the status of health application implementation in Japanese prefectures for health promotion].

Mizuki Yoshioka, Chika Okada, Mieko Nakamura
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Abstract

Objectives This study aimed to determine the current implementation status and content of health applications (apps) targeting all Japanese prefectures as part of their health promotion measures using Information and Communication Technology (ICT).Methods Information on health apps and health promotion projects was collected from the official websites of all Japanese prefectures and special sites focusing on these topics operated by the prefectures between August 6 and September 3, 2024. The status of health promotion app implementation, implementation period, development leaders, targets, number of users, and functions in the financial year (FY) 2024 was evaluated. We categorized app functions into six types: action records, health management, health information acquisition, competitiveness, gamification, and incentives.Results Thirty-four (72.3%) prefectures implemented health apps between FY2014 and FY2024, excluding limited-time projects. App development leaders were divided into local governments and private companies. When local government was the development leader, the apps tended to be multifunctional, including functions such as the number of steps, health management, health checkups, and event participation. With private companies, local governments tend to adopt applications with only one or a few functions, with many involving a system that allowed users to select their region of residence. Among the categorized functions in the apps, the most common action records functions were step count (33 prefectures), event participation (21 prefectures), and health checkups (18 prefectures). The most common health management functions in the apps were data concerning body weight (28 prefectures), caloric intake (22 prefectures), and blood pressure levels (19 prefectures). The most common health information acquisition function was the type of exercise (11 prefectures). Some prefectures incorporated competitiveness into their apps, such as the number of steps and point rankings (28 prefectures); gamification, such as collecting and nurturing characters (13 prefectures); incentives through privileges and lotteries; and other conditions (limited to higher-ranking individuals) (30 prefectures) to motivate behavioral change and continued app usage.Conclusion We clarified the current state of health-app implementation in all the prefectures, including their functions and content. This information may serve as a useful reference when considering local government initiatives that use ICT to promote health.

[确定日本各县健康促进应用的实施状况]。
本研究旨在确定日本所有县健康应用程序(app)的实施现状和内容,作为其使用信息和通信技术(ICT)促进健康措施的一部分。方法收集2024年8月6日至9月3日期间日本各县官方网站和各县运营的健康app和健康促进项目信息。对2024财政年度健康促进app的实施情况、实施周期、发展领导者、目标、用户数量、功能进行评估。我们将应用程序的功能分为六类:行动记录、健康管理、健康信息获取、竞争、游戏化和激励。结果34个县(72.3%)在2014 - 2024财年实施了健康app,不包括限时项目。应用程序开发负责人分为地方政府和民间企业。当地方政府主导开发时,应用程序往往是多功能的,包括步数、健康管理、健康检查和活动参与等功能。对于私营企业,地方政府倾向于采用只有一种或几种功能的应用程序,其中许多涉及允许用户选择居住地区的系统。在应用程序的分类功能中,最常见的动作记录功能是步数(33个县)、活动参与(21个县)、健康检查(18个县)。这些应用程序中最常见的健康管理功能是有关体重(28个县)、热量摄入(22个县)和血压水平(19个县)的数据。最常见的健康信息获取功能是运动类型(11个县)。一些县将竞争力纳入其应用程序中,如步数和积分排名(28个县);游戏化,例如收集和培养角色(13个州);优惠及抽奖奖励;以及其他条件(仅限于级别较高的个人)(30个县),以激励行为改变和持续使用应用程序。结论明确了各县健康app的实施现状,包括功能和内容。在考虑地方政府利用信通技术促进健康的举措时,这些信息可作为有用的参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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