Beyond content: Multimodal emotional responses predict online moral contagion across laboratory and real-world contexts

IF 6 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Rui Li , Xu Liu , Yipeng Yu , Waxun Su , Yueqin Hu
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引用次数: 0

Abstract

Research on online moral contagion has highlighted the role of emotion in shaping the diffusion of moralized content. However, existing studies primarily focus on the emotional attributes of content rather than viewers’ actual emotional responses. How individuals’ actual reactions influence diffusion, especially whether positive or negative emotions facilitate spreading, remains unclear. This research employed multimodal measurements to capture college students’ subjective and physiological emotional experiences while viewing moralized short videos, along with their subsequent contagion behaviors. In Study 1, participants watched videos on a computer and reported their sharing intentions. Emotional responses were measured using EEG, ECG, eye tracking, and self-reports. In Study 2, participants viewed and shared videos on mobile devices to better reflect real-world contexts, with emotional responses captured via electrodermal activity, respiration, accelerometers, and gyroscopes. Machine learning models showed that actual emotional responses predicted sharing more accurately than content attributes (80% vs. 69% for intentions; 82% vs. 61% for behaviors). Short videos evoking high arousal or positive valence were more likely to be shared. Shapley value comparisons indicated that EEG, gyroscope, electrodermal activity, self-reports, and accelerometer contributed more to prediction accuracy than respiration, eye tracking, and ECG. EEG had the highest contribution, while the non-intrusive measures, gyroscope and accelerometer, may serve as substitutes for more intrusive methods. These findings extend the theoretical framework of online moral contagion by consistently demonstrating that high-arousal, positively valenced emotional responses facilitate diffusion, and also provide practical guidance for selecting effective modalities and implementing non-intrusive emotional assessments in future research and applications.
超越内容:多模态情绪反应预测实验室和现实环境中的在线道德传染
关于网络道德传染的研究强调了情感在塑造道德化内容传播中的作用。然而,现有的研究主要关注内容的情感属性,而不是观众的实际情绪反应。个人的实际反应是如何影响传播的,特别是积极或消极的情绪是否会促进传播,目前还不清楚。本研究采用多模态测量方法来捕捉大学生在观看道德短视频时的主观和生理情绪体验,以及他们随后的传染行为。在研究1中,参与者在电脑上观看视频,并报告他们分享的意图。使用脑电图、心电图、眼动追踪和自我报告来测量情绪反应。在研究2中,参与者在移动设备上观看和分享视频,以更好地反映现实环境,并通过皮肤电活动、呼吸、加速度计和陀螺仪捕捉情绪反应。机器学习模型显示,实际情绪反应比内容属性更准确地预测分享(80%对69%的意图;82%对61%的行为)。短视频唤起高唤醒或积极的效价更有可能被分享。Shapley值比较表明,脑电图、陀螺仪、皮肤电活动、自我报告和加速度计比呼吸、眼动追踪和心电图更有助于预测准确性。脑电图的贡献最大,而非侵入性的测量方法如陀螺仪和加速度计可以替代侵入性更强的方法。这些发现扩展了网络道德传染的理论框架,一致地证明了高唤醒、积极的情绪反应促进了传播,并为未来的研究和应用中选择有效的模式和实施非侵入性情绪评估提供了实践指导。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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