Rui Li , Xu Liu , Yipeng Yu , Waxun Su , Yueqin Hu
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引用次数: 0
Abstract
Research on online moral contagion has highlighted the role of emotion in shaping the diffusion of moralized content. However, existing studies primarily focus on the emotional attributes of content rather than viewers’ actual emotional responses. How individuals’ actual reactions influence diffusion, especially whether positive or negative emotions facilitate spreading, remains unclear. This research employed multimodal measurements to capture college students’ subjective and physiological emotional experiences while viewing moralized short videos, along with their subsequent contagion behaviors. In Study 1, participants watched videos on a computer and reported their sharing intentions. Emotional responses were measured using EEG, ECG, eye tracking, and self-reports. In Study 2, participants viewed and shared videos on mobile devices to better reflect real-world contexts, with emotional responses captured via electrodermal activity, respiration, accelerometers, and gyroscopes. Machine learning models showed that actual emotional responses predicted sharing more accurately than content attributes (80% vs. 69% for intentions; 82% vs. 61% for behaviors). Short videos evoking high arousal or positive valence were more likely to be shared. Shapley value comparisons indicated that EEG, gyroscope, electrodermal activity, self-reports, and accelerometer contributed more to prediction accuracy than respiration, eye tracking, and ECG. EEG had the highest contribution, while the non-intrusive measures, gyroscope and accelerometer, may serve as substitutes for more intrusive methods. These findings extend the theoretical framework of online moral contagion by consistently demonstrating that high-arousal, positively valenced emotional responses facilitate diffusion, and also provide practical guidance for selecting effective modalities and implementing non-intrusive emotional assessments in future research and applications.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...