Chia-Hsin Lee , Hsuen-Chi Chiu , Tzu-Ching Lai , Chien Wen Yuan
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引用次数: 0
Abstract
Online shopping interfaces often employ dark patterns to influence user behavior, leading to impulsive buying decisions. This study aims to enhance consumer protection by exploring how interventions incorporating various support sources (interpersonal, AI-delivered, or self) with message types (cognitive vs. affective) can mitigate the impact of dark patterns on impulsive buying behavior. Grounded in the Stimulus-Organism-Response (S-O-R) framework, this study theorizes intervention designs through a 3 × 2 between-subjects experiment (n = 363), examining how different sources and formats of support influence user responses to manipulative design. Mediators like emotional state, argument quality, and image appeal were included in the model. The findings indicate that AI-delivered support can reduce impulsive buying intentions, particularly when persuasive content and appealing visuals are integrated, highlighting the potential of well-designed machine-mediated interventions. Practically, the findings inform the development of AI-driven interventions that can be embedded into shopping platforms to promote more ethical consumer experiences. This research advances theory by demonstrating that AI outperforms interpersonal supports in reducing shopping impulses, offering insights for interface design for addressing dark pattern influences.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...