Feed-O-Meter: Investigating AI-generated mentee personas as interactive agents for scaffolding design feedback practice

IF 6 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Hyunseung Lim , Dasom Choi , DaEun Choi , Sooyohn Nam , Hwajung Hong
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引用次数: 0

Abstract

Effective feedback, including critique and evaluation, helps designers develop design concepts and refine their ideas, supporting informed decision-making throughout the iterative design process. However, in studio-based design courses, students often struggle to provide feedback due to a lack of confidence and fear of being judged, which limits their ability to develop essential feedback-giving skills. Recent advances in large language models (LLMs) suggest that role-playing with AI agents can allow learners to engage in multi-turn feedback without the anxiety of external judgment or the time constraints of real-world settings. Yet prior studies have raised concerns that LLMs struggle to behave like real people in role-play scenarios, diminishing the educational benefits of these interactions. Therefore, designing AI-based agents that effectively support learners in practicing and developing intellectual reasoning skills requires more than merely assigning the target persona’s personality and role to the agent. By addressing these issues, we present Feed-O-Meter, a novel system that employs carefully designed LLM-based agents to create an environment in which students can practice giving design feedback. The system enables users to role-play as mentors, providing feedback to an AI mentee and allowing them to reflect on how that feedback impacts the AI mentee’s idea development process. A user study (N=24) indicated that Feed-O-Meter increased participants’ engagement and motivation through role-switching and helped them adjust feedback to be more comprehensible for an AI mentee. Based on these findings, we discuss future directions for designing systems to foster feedback skills in design education.
Feed-O-Meter:调查ai生成的学员角色作为脚手架设计反馈实践的交互代理
有效的反馈,包括批评和评估,可以帮助设计师发展设计概念和完善他们的想法,在整个迭代设计过程中支持明智的决策。然而,在基于工作室的设计课程中,由于缺乏自信和害怕被评判,学生往往很难提供反馈,这限制了他们发展基本反馈技能的能力。大型语言模型(llm)的最新进展表明,与人工智能代理的角色扮演可以让学习者参与多回合反馈,而无需担心外部判断或现实世界设置的时间限制。然而,先前的研究已经引起了人们的关注,法学硕士在角色扮演场景中很难表现得像真人一样,这削弱了这些互动的教育效益。因此,设计基于人工智能的代理,有效地支持学习者练习和发展智力推理技能,需要的不仅仅是为代理分配目标人物的个性和角色。通过解决这些问题,我们提出了Feed-O-Meter,这是一个新颖的系统,采用精心设计的基于法学硕士的代理来创造一个学生可以练习给出设计反馈的环境。该系统允许用户扮演导师的角色,向人工智能学员提供反馈,并允许他们反思这些反馈如何影响人工智能学员的想法发展过程。一项用户研究(N=24)表明,Feed-O-Meter通过角色转换提高了参与者的参与度和积极性,并帮助他们调整反馈,使其更容易被AI学员理解。基于这些发现,我们讨论了设计系统在设计教育中培养反馈技能的未来方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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