Game-Based Cognitive Aging Assessment: Toward a Digital Biomarker of Cognitive Health.

Q1 Computer Science
Digital Biomarkers Pub Date : 2025-09-06 eCollection Date: 2025-01-01 DOI:10.1159/000548350
Benny Markovitch, Panos Markopoulos, Max V Birk
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Abstract

Introduction: Cognitive performance declines with age and predicts important life outcomes, making it a promising - yet underutilized - biomarker of aging. In this study, we aimed to establish the feasibility and value of game-based digital biomarkers of cognitive aging using data from a home-based cognitive assessment game.

Methods: Participants (N = 871; age 18-75) completed Tunnel Runner, a 20-25 min cognitive game measuring reaction speed, response inhibition, interference control, response-rule switching, and decision-making. To assess the game's out-of-sample predictive accuracy, we trained machine learning models to predict participants' chronological age based on 17 game-based cognitive metrics and evaluated their performance using nested cross-validation. Cognitive aging scores were calculated as out-of-sample prediction errors from the best-performing model, and then adjusted for age-dependence using generalized additive models. These aging scores were then considered alongside three other variables: depression, ADHD, and gamer identity.

Results: The best-performing model, stacked ensemble from the automated machine learning framework AutoGluon, predicted out-of-sample chronological age with a mean absolute error of 6.97 years, a correlation of 0.626, and concordance of 0.698. No evidence of bias in predictive accuracy was found for gender or gaming identity. Prediction patterns and cognitive aging values met several expectations based on previous research: reduced cognitive aging in participants with self-reported ADHD, negative association between cognitive aging and gamer identity, and limited predictive differentiation under age 30. Findings regarding self-reported depression were inconclusive, though consistent with prior work.

Conclusion: Game-based assessment can produce accessible digital biomarkers of cognitive aging that reflect meaningful individual differences. This approach enables scalable and low-burden cognitive aging assessment, with potential applications for early detection of cognitive decline, longitudinal tracking, and intervention evaluation.

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基于游戏的认知衰老评估:迈向认知健康的数字生物标志物。
导读:认知能力随着年龄的增长而下降,并预测重要的生活结果,使其成为一种有希望但尚未充分利用的衰老生物标志物。在本研究中,我们旨在利用基于家庭的认知评估游戏的数据来建立基于游戏的认知衰老数字生物标志物的可行性和价值。方法:参与者(N = 871,年龄18-75岁)完成20-25分钟的认知游戏“隧道赛跑者”,测试反应速度、反应抑制、干扰控制、反应规则切换和决策。为了评估游戏的样本外预测准确性,我们训练了机器学习模型,根据17个基于游戏的认知指标来预测参与者的实际年龄,并使用嵌套交叉验证来评估他们的表现。认知老化得分以最佳表现模型的样本外预测误差计算,然后使用广义加性模型调整年龄依赖性。然后将这些老化分数与其他三个变量一起考虑:抑郁、多动症和玩家身份。结果:表现最好的模型,来自自动机器学习框架AutoGluon的堆叠集成,预测样本外年龄的平均绝对误差为6.97岁,相关性为0.626,一致性为0.698。没有证据表明性别或游戏身份在预测准确性方面存在偏见。预测模式和认知衰老值符合先前研究的几个预期:自我报告ADHD的参与者认知衰老减少,认知衰老与玩家身份之间存在负相关,30岁以下的预测分化有限。关于自我报告的抑郁的发现是不确定的,尽管与先前的工作一致。结论:基于游戏的评估可以产生可获得的反映有意义的个体差异的认知衰老数字生物标志物。这种方法可以进行可扩展和低负担的认知衰老评估,在早期发现认知能力下降、纵向跟踪和干预评估方面具有潜在的应用前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Digital Biomarkers
Digital Biomarkers Medicine-Medicine (miscellaneous)
CiteScore
10.60
自引率
0.00%
发文量
12
审稿时长
23 weeks
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