3D timelines in VR: Adaptive speed for 3D data navigation on a concave timeline

IF 6 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Gary Perelman, Marcos Serrano, Aurélien Marchal, Emmanuel Dubois
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引用次数: 0

Abstract

Timelines involving 3D objects can be rendered in VR to facilitate their visualization and various forms of data analysis, such as object location or pattern detection. While different timeline shapes have been proposed in 3D, such as convex or linear, the input interaction is usually based on inherited UIs (e.g. sliders), leaving the rich VR controllers unexploited. Hence, there is still room for more efficient interaction with 3D timelines in VR. Our first contribution is the experimental comparison of a concave timeline shape against other existing shapes. We demonstrate that users prefer the concave shape, which allows for faster object selection and pattern detection. Our second contribution is the design of four controller-based navigation techniques using adaptive speed, i.e. allowing the users to instantly adjust the panning speed in the timeline. We experimentally compared their performance to two baselines: a slider widget and a dual-speed navigation technique. We demonstrate that users prefer the techniques based on adaptive speed, which allow for faster object selection and pattern detection. Finally, in a third experiment we assess the scalability of the best techniques with a timeline containing a large number of elements. Our results show that the adaptive speed technique remains the most efficient with timelines containing thousands of elements.
CCS CONCEPTS • Human-centered computing ∼ Human computer interaction (HCI) ∼ Interaction techniques
VR中的3D时间轴:凹时间轴上3D数据导航的自适应速度
涉及3D对象的时间轴可以在VR中渲染,以方便其可视化和各种形式的数据分析,例如对象定位或模式检测。虽然在3D中提出了不同的时间线形状,如凸形或线性,但输入交互通常基于继承的ui(如滑块),使丰富的VR控制器未被利用。因此,在VR中与3D时间轴进行更有效的交互仍然有空间。我们的第一个贡献是凹时间线形状与其他现有形状的实验比较。我们证明了用户更喜欢凹形,这允许更快的对象选择和模式检测。我们的第二个贡献是使用自适应速度的四种基于控制器的导航技术的设计,即允许用户在时间轴上立即调整平移速度。我们通过实验将它们的性能与两个基线进行了比较:一个滑块部件和双速导航技术。我们证明了用户更喜欢基于自适应速度的技术,它允许更快的对象选择和模式检测。最后,在第三个实验中,我们用包含大量元素的时间轴来评估最佳技术的可扩展性。结果表明,对于包含数千个元素的时间线,自适应速度技术仍然是最有效的。CCS概念•以人为中心的计算~人机交互(HCI) ~交互技术
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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