Designwise: Design principles for multimodal interfaces with augmented reality in internet of things-enabled smart regions

IF 6 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Joo Chan Kim , Karan Mitra , Saguna Saguna , Christer Åhlund , Teemu H. Laine
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引用次数: 0

Abstract

Technological developments, such as mobile augmented reality (MAR) and Internet of Things (IoT) devices, have expanded available data and interaction modalities for mobile applications. This development enables intuitive data presentation and provides real-time insights into the user’s context. Due to the proliferation of available IoT data sources, user interfaces (UIs) have become complex and diversified, while mobile devices have limited screen spaces. This state increases the necessity of design principles that help to secure sufficient user experience (UX). We found that studies of design principles for IoT-enabled MAR applications are limited. Therefore, we conducted a systematic literature review to identify existing design principles applicable to IoT-enabled MAR applications. From the state-of-the-art research, we compiled and categorized 26 existing design principles into seven categories. We analyzed the UIs of three IoT-enabled MAR applications with the identified design principles and user feedback gathered from each application’s evaluation to understand what design principles can be considered in designing these applications. Among the 26 principles, we find eight principles that are commonly identified as possible improvements for the applications based on their purposes. We demonstrate the practical use of the identified principles by redesigning the UIs, and we propose five new design principles derived from the application analysis. As a result, we summarized a total of 31 design principles, including the five new ones. We expect that our findings will give insight into the UX/UI design of IoT-enabled MAR applications for researchers, educators, and practitioners interested in UX/UI development.

Abstract Image

Designwise:在支持物联网的智能区域中具有增强现实的多模式界面的设计原则
移动增强现实(MAR)和物联网(IoT)设备等技术发展,扩大了移动应用程序的可用数据和交互方式。这种开发支持直观的数据表示,并提供对用户上下文的实时洞察。由于可用物联网数据源的激增,用户界面(ui)变得复杂和多样化,而移动设备的屏幕空间有限。这种状态增加了帮助确保足够的用户体验(UX)的设计原则的必要性。我们发现,对支持物联网的MAR应用的设计原则的研究是有限的。因此,我们进行了系统的文献综述,以确定适用于支持物联网的MAR应用的现有设计原则。根据最先进的研究,我们将现有的26条设计原则整理为7类。我们分析了三个支持物联网的MAR应用程序的ui,并根据确定的设计原则和从每个应用程序的评估中收集的用户反馈,以了解在设计这些应用程序时可以考虑哪些设计原则。在这26条原则中,我们发现有8条原则通常被认为是基于应用程序目的的可能改进。我们通过重新设计ui来演示确定的原则的实际应用,并从应用程序分析中提出了五个新的设计原则。因此,我们总结了31个设计原则,其中包括5个新的设计原则。我们希望我们的研究结果能够为对UX/UI开发感兴趣的研究人员、教育工作者和从业人员提供对物联网支持的MAR应用程序的UX/UI设计的见解。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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