{"title":"Association between gaming disorders and psychosocial correlates among adolescents.","authors":"Komal Rani, Deepika Cecil Khakha, Ajesh Kumar Thundathil Karthikeyan, Bichitra Nand Patra","doi":"10.4103/ipj.ipj_68_25","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Gaming disorder is a rapidly developing public health problem that can lead to detrimental psychological effects.</p><p><strong>Aim: </strong>The study aimed to assess the association between gaming disorders and psychosocial correlates among adolescents in selected schools of New Delhi.</p><p><strong>Materials and methods: </strong>A web-based cross-sectional online survey was conducted among 111 adolescents using total enumerative sampling technique from November to December 2021 in selected schools of New Delhi. Data were collected using self-administered questionnaires, consisting of sociodemographic questions, IGDS-SF9, PSQI, ICQ, DASS-21, and IPPA. Descriptive and inferential statistics were used. Descriptive statistics were used to find out frequencies, percentages, and so on. Pearson Chi-square test and Wilcoxon rank-sum test were used to determine the association between the variables.</p><p><strong>Results: </strong>The mean age (in years) of study participants was found to be 16.19 ± 2.49. Most of the adolescents were male (56.8%), belonged to nuclear families (61.3%), and were residents of the urban area (75.7%). The prevalence of gaming disorder was found to be 17.1% in adolescents. A statistically significant association was found between gaming disorder and depression (<i>P</i> < 0.001), anxiety (<i>P</i> < 0.001), stress (<i>P</i> < 0.001), sleep quality (<i>P</i> < 0.001), and relationship with father (<i>P</i> < 0.05). Additionally, there was no significant relationship found between gaming disorder and relationship with mother and interpersonal competence among adolescents.</p><p><strong>Conclusion: </strong>Adolescents were experiencing depression, anxiety, stress, and poor sleep quality as a result of gaming disorder. Therefore, combined efforts of parents, teachers, doctors, and counsellors are required to help adolescents in coping with psychosocial issues.</p>","PeriodicalId":13534,"journal":{"name":"Industrial Psychiatry Journal","volume":"34 3","pages":"450-455"},"PeriodicalIF":0.0000,"publicationDate":"2025-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12574767/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Industrial Psychiatry Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4103/ipj.ipj_68_25","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/10/1 0:00:00","PubModel":"Epub","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Background: Gaming disorder is a rapidly developing public health problem that can lead to detrimental psychological effects.
Aim: The study aimed to assess the association between gaming disorders and psychosocial correlates among adolescents in selected schools of New Delhi.
Materials and methods: A web-based cross-sectional online survey was conducted among 111 adolescents using total enumerative sampling technique from November to December 2021 in selected schools of New Delhi. Data were collected using self-administered questionnaires, consisting of sociodemographic questions, IGDS-SF9, PSQI, ICQ, DASS-21, and IPPA. Descriptive and inferential statistics were used. Descriptive statistics were used to find out frequencies, percentages, and so on. Pearson Chi-square test and Wilcoxon rank-sum test were used to determine the association between the variables.
Results: The mean age (in years) of study participants was found to be 16.19 ± 2.49. Most of the adolescents were male (56.8%), belonged to nuclear families (61.3%), and were residents of the urban area (75.7%). The prevalence of gaming disorder was found to be 17.1% in adolescents. A statistically significant association was found between gaming disorder and depression (P < 0.001), anxiety (P < 0.001), stress (P < 0.001), sleep quality (P < 0.001), and relationship with father (P < 0.05). Additionally, there was no significant relationship found between gaming disorder and relationship with mother and interpersonal competence among adolescents.
Conclusion: Adolescents were experiencing depression, anxiety, stress, and poor sleep quality as a result of gaming disorder. Therefore, combined efforts of parents, teachers, doctors, and counsellors are required to help adolescents in coping with psychosocial issues.