Measuring Lead Userness: Development and Validation of a Hierarchical Scale

IF 3.9 3区 管理学 Q2 MANAGEMENT
Moritz Paulus, Slawka Jordanow, Sven Heidenreich, Franziska Janz
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Abstract

Lead user theory has gained traction in both academia and practice, given that involving lead users (LUs) can yield more innovative and commercially successful products. Yet, measurement inconsistencies have hindered consensus on how to reliably assess lead userness. This paper develops and validates a new 30-item scale that conceptualizes lead userness as a hierarchical construct with two second-order dimensions: ahead of trend (AoT) and high benefit expectation (HBE). Each dimension is further subdivided into three first-order subdimensions, capturing facets such as ideas, information and experience (AoT) or problems, needs and gains (HBE). In multiple studies, the scale demonstrated robust reliability and convergent, discriminant and nomological validity, correlating as expected with key antecedents (e.g., divergent thinking, product knowledge, innate innovativeness and risk aversion) and outcomes (e.g., social innovativeness, opinion leadership, innovation experience and innovation intention). Additionally, a separate predictive and explanatory power study comparing the new scale with seven established measures underscored its superior capacity to account for both past and future user-driven innovation activities. Moreover, a market test across smartphones, e-bikes and refrigerators confirmed that product concepts developed by identified LUs commanded higher willingness to pay than those from regular consumers, reinforcing the scale's practical relevance. Finally, a short-scale variant with six items is introduced as a viable alternative when item minimization is crucial. Taken together, these findings provide a comprehensive inventory for measuring lead userness, laying the foundation for deeper theoretical insights into user-driven innovation and more targeted managerial strategies for collaborating with LUs across diverse product categories.

Abstract Image

衡量领先用户:分级量表的开发和验证
领先用户理论在学术界和实践中都获得了牵引力,因为涉及领先用户(LUs)可以产生更具创新性和商业上成功的产品。然而,测量方法的不一致阻碍了就如何可靠地评估铅的使用情况达成共识。本文开发并验证了一个新的30项量表,该量表将领先用户概念化为具有两个二阶维度的层次结构:领先趋势(AoT)和高收益期望(HBE)。每个维度进一步细分为三个一阶子维度,捕获诸如想法、信息和经验(AoT)或问题、需求和收益(HBE)等方面。在多项研究中,该量表显示出稳健的信度和收敛效度、判别效度和法则效度,与关键前因(如发散性思维、产品知识、先天创新性和风险规避)和结果(如社会创新性、意见领导力、创新经验和创新意图)呈预期相关。此外,一项单独的预测和解释力研究将新量表与七个既定措施进行了比较,强调了其在解释过去和未来用户驱动的创新活动方面的卓越能力。此外,一项针对智能手机、电动自行车和冰箱的市场测试证实,与普通消费者相比,由确定的lu开发的产品概念具有更高的支付意愿,从而加强了该规模的实际相关性。最后,当最小化道具是至关重要的时候,引入一个包含6个道具的小规模变体作为可行的选择。综上所述,这些发现为衡量领先用户提供了一个全面的清单,为更深入地了解用户驱动型创新和更有针对性的管理策略奠定了基础,以便与不同产品类别的领先用户合作。
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来源期刊
CiteScore
7.70
自引率
11.40%
发文量
57
期刊介绍: Creativity and Innovation Management bridges the gap between the theory and practice of organizing imagination and innovation. The journal''s central consideration is how to challenge and facilitate creative potential, and how then to embed this into results-oriented innovative business development. The creativity of individuals, coupled with structured and well-managed innovation projects, creates a sound base from which organizations may operate effectively within their inter-organizational and societal environment. Today, successful operations must go hand in hand with the ability to anticipate future opportunities. Therefore, a cultural focus and inspiring leadership are as crucial to an organization''s success as efficient structural arrangements and support facilities. This is reflected in the journal''s contents: -Leadership for creativity and innovation; the behavioural side of innovation management. -Organizational structures and processes to support creativity and innovation; interconnecting creative and innovative processes. -Creativity, motivation, work environment/creative climate and organizational behaviour, creative and innovative entrepreneurship. -Deliberate development of creative and innovative skills including the use of a variety of tools such as TRIZ or CPS. -Creative professions and personalities; creative products; the relationship between creativity and humour; arts and amp; humanities side of creativity.
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