User evaluation of a virtual reality simulation for anaesthesiologists-intensivists for non-technical skills

IF 2.1
PEC innovation Pub Date : 2025-12-01 Epub Date: 2025-10-16 DOI:10.1016/j.pecinn.2025.100441
Krista Hoek , Monique van Velzen , Elise Sarton , Christina Jaschinski
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引用次数: 0

Abstract

Objective

Simulation training in medical settings is a cornerstone in medical education to practice technical and non-technical skills. The objective of this study was to evaluate user experiences and initial reactions to a multiplayer virtual reality (VR) simulation designed for anaesthesiologists.

Methods

A user-centred design approach guided the development of a VR-scenario training simulating a case of massive blood loss. Seven anaesthesiology residents and trainers from a Dutch academic hospital participated in qualitative and quantitative evaluations. Quantitative measures included questionnaires on presence, agency, physical dyscomfort, and perceived training value. Qualitative data were collected through structured observations and interviews.

Results

Participants reported a high sense of physical presence and moderate agency, with lower levels of self-presence. The VR environment was perceived as realistic and engaging. Challenges included unfamiliarity with VR controls, abstract avatars, and limited haptic feedback. Despite these barriers, participants recognized the potential of VR for team-based learning of non-technical skills, especially with prior onboarding or practice sessions.

Innovation

This study introduces a novel application of multiplayer VR simulation in anaesthesiology training, focusing on non-technical skills. The integration of user-centred design with qualitative and quantitative evaluation provides insights into the feasibility and acceptability of VR as an educational tool in this context.

Conclusions

VR simulation shows promise for training non-technical skills in anaesthesiology. While participants appreciated the realism and collaborative aspects, enhancements in usability and interaction design are necessary for broader implementation and impact.

Abstract Image

用户对麻醉师-非技术技能强化师虚拟现实模拟的评估
目的医学环境中的模拟训练是医学教育实践技术和非技术技能的基石。本研究的目的是评估为麻醉师设计的多人虚拟现实(VR)模拟的用户体验和初始反应。方法采用以用户为中心的设计方法,设计模拟大量失血的虚拟现实场景训练。荷兰一家学术医院的7名麻醉科住院医师和培训师参与了定性和定量评估。定量测量包括在场、代理、身体不适和感知训练价值的问卷调查。通过结构化观察和访谈收集定性数据。结果参与者报告了高度的身体存在感和适度的能动性,自我存在水平较低。VR环境被认为是真实而迷人的。挑战包括不熟悉VR控制、抽象的虚拟形象和有限的触觉反馈。尽管存在这些障碍,但参与者认识到VR在以团队为基础的非技术技能学习方面的潜力,特别是在事先的入职或练习课程中。创新本研究介绍了多人虚拟现实模拟在麻醉学培训中的新应用,重点是非技术技能。以用户为中心的设计与定性和定量评估的结合,为VR作为一种教育工具的可行性和可接受性提供了见解。结论svr模拟在麻醉学非技术技能训练中具有良好的应用前景。虽然与会者对现实主义和协作方面表示赞赏,但增强可用性和交互设计对于更广泛的实施和影响是必要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
PEC innovation
PEC innovation Medicine and Dentistry (General)
CiteScore
0.80
自引率
0.00%
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0
审稿时长
147 days
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